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r/VoxelGameDev is a subreddit with 17k members. Its distinguishing qualities are that the community is large in size.
A game development subreddit for discussing the creation of voxel games, and voxel engines.
Popular Themes in r/VoxelGameDev
#1
Self-Promotion
: "Just added Smelting, the first animal (Cows), and more!"
10 posts
#2
Solution Requests
: "I made a voxel editor"
7 posts
#3
Advice Requests
: "If you were to develop something like this with huge render distance, how would you go about it in broad terms?"
7 posts
#4
Pain & Anger
: "Applied better shadows and collision to my game - Skybase"
4 posts
Popular Topics in r/VoxelGameDev
#1
Voxel
: "Our Voxel game with ray traced lighting on a custom built engine"
159 posts
#2
Game
: "Destruction and building in our unannounced voxel physics survival Game"
76 posts
#3
Engine
: "Our voxel game with ray traced lighting on a custom built Engine"
39 posts
#4
Terrain
: "Ray traced 256k^2 heightmap Terrain powered by LOD magic"
26 posts
#5
Ray Tracing
: "Article 6: "Path Tracing!", in the series on real-time Voxel Ray Tracing in C++ out now"
14 posts
#6
Unity
: "Releasing the code for my Voxel Engine for Unity"
13 posts
#7
Octree
: "Path tracing Octree demonstration"
9 posts
#8
Chunk
: "Update of my voxel world builder, can now spawn Chunks with the voxel Chunk cursor"
9 posts
#9
Generation
: "I am working on "World Game" (temporary name), which is a minecraft-based voxel game. I recently just made two updates, one that improves world/chunk Generation performance using bitwise operators and adds couple of gameplay features. The latest update also adds the first non-block item and more!"
8 posts
#10
Raytracer
: "Voxel Engine / Raytracer in Zig"
7 posts
Member Growth in r/VoxelGameDev
Yearly
+4k members(27.4%)
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