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r/GameAudio
34k members
r/GameAudio is a subreddit with 34k members. Its distinguishing qualities are that the community is large in size.
***Game Audio***
For those interested in the craft of making sound / audio for games. This could encompass music, sound design, voice and just plain ol' middleware! Ask about about Unity and Unreal game engines, FMOD, WWISE, Max and more.
Popular Themes in r/GameAudio
#1
Advice Requests
: "Am I an impostor?"
49 posts
#2
Solution Requests
: "Most Dopamine-y Sounds?"
22 posts
#3
Pain & Anger
: "I feel like quitting game audio entirely"
6 posts
#4
Money Talk
: "I got my first music gig for videogame OST! Is it best to get paid on a buyout model or on a revenue share model?"
4 posts
#5
Opportunities
: "LF Audio Programmer Opportunities"
4 posts
#6
Ideas
: "Audio Games"
1 post
#7
Self-Promotion
: "The GameAudio Share Mine June, 2025 - Use this post to link to / discuss your site, works, product, business or anything you created or are affiliated with"
1 post
#8
News
: "GameAudio June, 2025 - Game Sound Blog and Podcast Roundup"
1 post
Popular Topics in r/GameAudio
#1
Wwise
: "Just finished Wwise 101, now what?"
40 posts
#2
Sound
: "Why are there no job openings in film post-production Sound, unlike in game audio?"
35 posts
#3
Audio
: "How do people actually break into game Audio?"
33 posts
#4
Game
: "How do people actually break into Game audio?"
29 posts
#5
Design
: "Why is Reaper highly recommended for Game Audio/Sound Design?"
27 posts
#6
Sound Design
: "Games with good Sound Design. "
27 posts
#7
Gameaudio
: "Gameaudio May, 2025 - Help Wanted"
25 posts
#8
Game Audio
: "Why are there no job openings in film post-production sound, unlike in Game Audio?"
18 posts
#9
Unity
: "What audio file format should I supply to Unity for longer music and ambient tracks that are over 100mb when exported as wav? Is wav still recommended?"
15 posts
#10
Music
: "Anyone here transition from Music engineering to game audio?"
9 posts
Member Growth in r/GameAudio
Yearly
+2k members(6.3%)
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