r/gamemarketing is a subreddit with 6k members. The most common kinds of discussions are advice requests and solution requests, and the community frequently discusses game, marketing, steam, indie, and strategy.
Video game marketing for indie, PC, mobile, console games. Social media marketing methods, tips, tricks, advice, etc.
Popular Themes in r/gamemarketing
#1
Advice Requests
: "How the indie game "The Stanley Parable" made a successful launch?"
4 posts
#2
Solution Requests
: "What is the best (free) way to promote your Indie game?"
2 posts
#3
Self-Promotion
: "Free Demo available of Gust of Wind - a mutant gull stealth game"
1 post
Popular Topics in r/gamemarketing
#1
Game
: "What is the best (free) way to promote your Indie Game?"
86 posts
#2
Marketing
: "Can I know what 'three-second window' means in Marketing?"
52 posts
#3
Steam
: "Rift World was released on Steam today after 4 years of development! If you ever wanted to feel like a wizard, check it out!"
28 posts
#4
Indie
: "What is the best (free) way to promote your Indie game?"
25 posts
#5
Strategy
12 posts
#6
Indie Game
: "How the Indie Game "The Stanley Parable" made a successful launch?"
9 posts
#7
Mobile
9 posts
#8
China
: "58 thousand wishlists in 2 weeks - the effects of an intensified influencer outreach in China"
9 posts
#9
Indiegame
: "Wanted to create some nice marketing assets, so I'm creating a Game Manual. Emulating that old Strategy Guide style. Hoping it will draw people in from visuals alone? What do we think? An effective way of promoting Spammerina?"
9 posts
#10
Update
8 posts
Flair Used in r/gamemarketing
#1
HELP
: "We threw away 2 years of work. Now we’re stuck at ~1000 wishlists and can’t figure out what’s blocking us."
57 posts
#2
DISCUSSION
: "We made a game we’re proud of but don’t really know how to get the word out"
46 posts
#3
PROMO
: "Checking your Wishlist's after a viral post"
25 posts
#4
VIDEO
: "What do you think about main menu scene?"
25 posts
#5
ARTICLE
: "After going viral and hitting 1+ million views. Here's everything I have learned in marketing. Special thanks to @IndieGameJoe for always helping indie developers like me."
22 posts
#6
HOT TIP
: "I almost didn’t release our Steam demo. Then one random gameplay clip completely changed our wishlist trajectory."
12 posts
#7
RESOURCE/TOOL
: "Stop Releasing Your Game During NextFest"
9 posts
Member Growth in r/gamemarketing
Yearly
+3k members(137.7%)
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Last updated: June 8, 2026