r/mobilegamemarketing is a subreddit with 140 members. The most common flair used is paid user acquisition (ua), discussion, monetization strategies, case study/story time, and social media marketing.
A dedicated community for Mobile Game Developers, Solo publishers & Gaming Studios.
Share your insights on user acquisition and spark conversations around monetization.
Flair Used in r/mobilegamemarketing
#1
Paid User Acquisition (UA)
: "Playable Ads drive Cheaper Installs for Mobile Games"
2 posts
#2
Discussion
: "What MMP do you suggest for hyper/hybrid mobile games and why?"
2 posts
#3
Monetization Strategies
: "Ad Monetization fails & success —"Added ads to my app: here’s what I got right (and wrong)""
1 post
#4
Case Study/Story Time
: "Mobile marketing lessons—"Apple featured my mobile game - Here is what I learned""
1 post
#5
Social Media Marketing
: "Promoting Mobile Games in 2025: Why Playable Ads Are Worth Your Attention"
1 post
Member Growth in r/mobilegamemarketing
Yearly
+53 members(60.9%)
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Last updated: June 23, 2026