Best rpg books on Reddit

217 reviews from r/rpg, r/Solo_Roleplaying, r/litrpg and 1 more subreddit

217 reviews from
and
By Brand
/
By Product
#1

OSR

5.0
(11)
"Silent Titans."
·
"I feel OSR modules/supplements are very fun to read, so: Veins of the Earth."
·
"Gardens of Ynn."
·
"Gradient Descent (just released to kickstarter backers)."
·
"Pound of Flesh."
·
"The Stygian Library (new PDF version coming soon)."
·
"\-Silent Titans."
·
"Not sure if you want Core books only or if Supplements are good too, but here is my list of favorites: \-Veins of the Earth."
·
"\-Maze of the Blue Medusa."
·
"\-The Dark of Hot Springs Island."
·
#2

Blades in the Dark

5.0
(10)
"I loved reading Blades in the Dark for the whale-punk post-fantasy setting."
·
"Great game."
·
"Currently: - Call of Cthulhu 7e (love running it) - Shadowdark (love prepping for it) - Blades in the Dark (love running it) - The Monster Overhaul (very inspirational) - Into the Cess and Citadel (very diverse in use)"
·
"To name a few favorites: Blades in the Dark, Forbidden Lands, The Electric State, Electric Bastionland"
·
"Blades in the Dark. Dark Heresy."
·
"Blades in the Dark."
·
"I absolutely love the Blades in the Dark hardback."
·
"Blades in the Dark, World of Darkness (esp. Wraith the Oblivion), and Savage Worlds all altered my DMing style."
·
"For me, the RPG that's improved my GMing the most is probably Blades in the Dark."
·
"No one's recommended anything blades in the dark yet?"
#3

Dungeon Crawl Classics

5.0
(7)
"Great game."
·
"Great game."
·
"Great game."
·
"Both are for Dungeon Crawl Classics."
·
"Dungeon Crawl Classic is awesome for inspiration."
·
"Lots of little tidbits, personality, and illustrations."
·
"Will change the way you GM."
#4

GURPS

4.8
(6)
"Definitely GURPS"
·
"GURPS books are amazing reads."
·
"GURPS sourcebooks are some of the best researched historical references ever written."
·
"Wonderful sourcebooks for any RPG."
·
"Most of the GURPs source books are excellent resources."
·
"If you want real world historical accuracy (or real world accuracy of any kind) GURPS."
#5

Apocalypse World

4.8
(6)
"I've read Apocalypse World 2e like 4 times and I still enjoy reading it."
·
"Written with passion and style and post-apocalyptic punk cool."
·
"Apocalypse World had quite a bit of theory on there."
·
"Apocalypse world, blades in the dark."
·
"Apocalypse world is well written and has a coherent vision for how to run the game."
·
"Apocalypse world is well written and has a coherent vision for how to run the game."
#6

World of Darkness

4.8
(6)
"It was such a great thing to have actual rules supporting social interactions."
·
"World of Darkness had some great source books."
·
"The 5e Ars Magica books and the white wolf world of darkness books are my favourite for pure reading."
·
"Basically any WoD book."
·
"World of Darkness (esp. Wraith the Oblivion), and Savage Worlds all altered my DMing style."
·
"Almost every book in old World of Darkness."
#7

Delta Green

4.7
(6)
"Great game."
·
"Delta Green - X-Files meets Call of Cthulhu. Everything I've ever wanted out of an investigative horror game."
·
"Delta Green, Wolves of God, Cyberpunk 2020/Red."
·
"Superb writing, imaginative and well thought out."
·
"Delta Green."
·
"Delta green books and modules and stories are fun to read."
#8

Symbaroum

5.0
(5)
"Great game."
·
"Symbaroum is excellent world building and immersive dark fantasy."
·
"The setting is amazing and the art brings it all together."
·
"Gorgeous RPGs."
·
"Great art, great layout, great setting, great rpg overall."
#9

Forbidden Lands

4.8
(5)
"Forbidden lands and symbaroum are high on my list, amazing art and awesome lore."
·
"Forbidden lands is pretty great."
·
"The faux leather books in the Forbidden Lands box set are very nice."
·
"These are games that I think provide a really satisfying physical experience."
·
"Forbidden Lands."
#10

Degenesis

4.4
(5)
"The degenesis books are beautifully done."
·
"Haven't seen anyone mention this yet, but DEGENISIS."
·
"Degenesis, nearly all of Shadowrun's first few editions (especially 2nd and 3rd)..."
·
"The most beautiful RPG books ever made."
·
"Great read."
#11

Ultraviolet Grasslands

5.0
(4)
"Ultraviolet Grasslands for sure, and it's sequel Our Golden Age."
·
"UVG. Just an insane amount of creativity in that book."
·
"I really liked Ultraviolet Grasslands and the Black City."
·
"Beautifully setup as a book."
#12

Burning Wheel

4.8
(4)
"Great game."
·
"From my own shelf: Burning Wheel, Torchbearer, Fate, Forbidden Lands, and Homeworld Revelations are all smaller book formats."
·
"It opened my eyes more to the idea that RPGs should be mostly character driven by the PCs."
·
"I also think that Burning Wheel and especially the Burning Wheel Codex have a ton of great advice."
#13

Shadowrun

4.5
(4)
"Great game."
·
"The way they integrate those books as a file that's been posted on the shadowrunner bbs within the world... it really elevates those books."
·
"Shadowrun (every edition), cyberpunk (every edition), Earthdawn (1st ed), Ars Magica."
·
"The supplements... oh man, those are just dripping with story potential."
#14

Dungeon World

4.5
(4)
"Dungeon World has an amazing GM section that greatly improved my GMing."
·
"I suggest every DM to try a few sessions of Dungeon World."
·
"I like to pilfer ideas from the dungeon world srd."
·
"Dungeon World usually gets called up in these threads."
#15

Call of Cthulhu

4.5
(4)
"Great game."
·
"Amazing sourcebooks and some of the best RPG scenarios ever written."
·
"Portions of John Tynes text in the d20 Call of Cthulhu book."
·
"To contain a couple of excellent articles on general roleplaying."
#16

Rifts

4.5
(4)
"This game is all the wacky s."
·
"The Rifts stuff is fun."
·
"Rifts."
·
"Rifts. Just don't expect to play it with it's own rules..."
#17

Jenna Moran

5.0
(3)
"Pretty much everything written by Jenna Moran is a delightful read."
·
"I'd highly recommend Jenna Morans works, so 'Nobilis', 'Chuubo’s Marvelous Wish-Granting Engine' and 'Glitch'."
·
"Jenna Moran (formerly Rebecca Borgstrom) writes fantastic RPG books."
#18

The One Ring

5.0
(3)
"Currently? The One Ring, His Majesty the Worm, Tales of Argosa, Across A Thousand Dead Worlds, Ashes Without Number (in beta, but I'm counting it)."
·
"The One Ring by Free League. Everything written has such quality."
·
"The One Ring TTRPG book."
#19

Unknown Armies

5.0
(3)
"Seconding the *Unknown Armies* nominations. I can read that rulebook like a novel."
·
"Unknown Armies, Delta Green, Degenesis, World of Darkness, Warhammer, and SLA are all fun reads"
·
"A weird/occult horror game."
#20

Red Markets

5.0
(3)
"[Red Markets] has practically a whole novel in there amongst the rules."
·
"Is incredible."
·
"For zombie horror as a bleak satire of the American economy."
#21

Return of the lazy dungeon master

4.7
(3)
"This is gold. It has helped me a lot in reducing my prep-time."
·
"Return of the Lazy Dungeon Master - Mike Shea's book on how to prepare for game sessions."
·
"Return of the lazy dungeon master is a quick read, and quite useful."
#22

White Wolf

4.7
(3)
"All the classic white wolf games are great reads."
·
"I recommend nearly anything published by White Wolf."
·
"While D&D has it's origin in miniature war-gaming White-Wolf are come out of free form."
#23

Mage: the Ascension

4.7
(3)
"Superlatively flexible magick system."
·
"Is so dreamlike, adventurous and packed cover to cover with ideas."
·
"Mage The Ascension books are great."
#24

Emerald Empire

4.3
(3)
"Very rich in info."
·
"Emerald Empire is a good base for understanding the setting in any edition."
·
"Emerald Empire is a good base for understanding the setting in any edition."
#25

Cyberpunk 2020

4.3
(3)
"It has so many amazing drawings and stories in it."
·
"Good lore and world building."
·
"They have interesting little bits all over the place that really get you into the setting."
#26

Paranoia

4.3
(3)
"Paranoia, wildly satirical."
·
"Paranoia manuals. Good reads. Also funny."
·
"Paranoia is fun."
#27

Monster of the Week

4.3
(3)
"Has one of the best prep systems I have seen."
·
"If you want to learn how to run a mystery in any system."
·
"Has tips and tricks for GMs that can be applied to any game."
#28

7th Sea

4.3
(3)
"Honestly love just reading all the 7th Sea books."
·
"7th Sea is a fun setting."
·
"7th Sea will teach you a lot about how to let players shine."
#29

Mutants and Masterminds

5.0
(2)
"Great game."
·
"Very good for modeling superheroes in a balanced way."
#30

Troika!

5.0
(2)
"It's simple, functional and gets out of the way of the story."
·
"The print book is fantastic and the game rules are flexible and fantastic."
#31

Degenesis: Rebirth

5.0
(2)
"Some favorites of mine: Degenesis: Rebirth, Delta Green, Alternity’s Dark*Matter setting."
·
"They are heavy but they got lots and lots of content and interesting ideas."
#32

Eclipse Phase

5.0
(2)
"One of the coolest setting write-ups with great fiction I've ever seen in an RPG."
·
"I'd also add Ars Magica and its supplements."
#33

Hot Springs Island

5.0
(2)
"Hot Springs Island is a fantastic gonzo fantasy hex crawl."
·
"The Dark of Hot Springs Island is a master class in hex crawls."
#34

Nobilis

5.0
(2)
"Is not only the most beautiful RPG book I ever owned, but the writing is also next level."
·
"Hands down top pick is Nobilis."
#35

Mork Borg

5.0
(2)
"Start with mork borg then keep going."
·
"Mork Borg is one of the most stylish books ever written."
#36

Dread

5.0
(2)
"Dread - Really good information on pacing, character building, that is also enjoyable to read."
·
"Has some fantastic soft skills advice."
#37

Listen Up You Primitive Screwheads!

5.0
(2)
"The volume that most shaped my GMing across systems was Listen Up You Primitive Screwheads!!!."
·
"Best damn GM reference I have ever picked up."
#38

Spirit of the Century

5.0
(2)
"Is great fun to read through."
·
"Spirit of the Century."
#39

Spire

5.0
(2)
"My buddy loves Spire."
·
"A joy to read."
#40

Shadow of the Weird Wizard

5.0
(2)
"Great game."
·
"Great game."
#41

Completionist Chronicles

5.0
(2)
"Others that come to mind are the Completionist Chronicles and Chaos Seeds: The Land"
·
"Emerilia has a pretty snarky system, as does Completionist Chronicles"
#42

Dungeon Crawler Carl

5.0
(2)
"Dungeon Crawler Carl is the pinnacle of this, I'd say."
·
"The classic of course is ***Dungeon Crawler Carl*** by Matt Dinniman."
#43

Warhammer Fantasy Roleplay 4E

5.0
(2)
"Great game."
·
"Great game."
#44

Pathfinder 2e

4.5
(2)
"Great game."
·
"Sometimes I do indeed want."
#45

Polaris

4.5
(2)
"A beautiful, whimsical, and sometimes heart-breaking piece of literature/game design."
·
"Polaris and Heart the city beneath and HOL"
#46

Fate

4.5
(2)
"They make a big deal that failures should be interesting and move the game forward."
·
"Personally I like all of the world books for Fate."
#47

Nibiru

4.5
(2)
"Nibiru has been a joy to read."
·
"An incredible setting with some of the best art I’ve ever seen in an RPG."
#48

Feng Shui 2

4.5
(2)
"Nearly every supplement of Feng Shui 2nd edition is an amazing read."
·
"Feng Shui 2 – for rules on cinematic combat."
#49

Graham Walmsley

4.5
(2)
"It's about letting go your need to control the table."
·
"It was a great hit in the indie crowd when it came out."
#50

Into the Wyrd and Wild

4.5
(2)
"Great vibes and works with any system, or is just a fun read."
·
"Into the wyrd and wild is great for wilderness inspiration."
#51

Godbound

4.5
(2)
"Genuinely is a work of art with a ton of tools."
·
"The Dungeon World Guide (not DW, the DW Guide, a free PDF)..."
#52

Play Unsafe

4.5
(2)
"*Play Unsafe* is the most generally useful RPG book I've ever read."
·
"Not a game itself, but a book about playing RPGs."
#53

R. Talsorian Games

4.0
(2)
"Castle Falkenstein from R. Talsorian Games."
·
"Nice watercolors. Steampunky elements."
#54

Kult: Divinity Lost

4.0
(2)
"While the game itself isn’t for everyone the art is amazing."
·
"Is a wild ride. Not recommended for the weak of heart."
#55

Index Card RPG

5.0
(1)
"[Index Card RPG]"
#56

Kobold Guide To Worldbuilding

5.0
(1)
"The Kobold Guide To Worldbuilding. I've bought a lot of world-building books and it's the most enjoyable and useful of the bunch."
#57

Maze Rats

5.0
(1)
"Maze Rats has some great advice and AMAZING tables."
#58

Chuubo’s Marvellous Wish-Granting Engine

5.0
(1)
"Chuubo’s Marvellous Wish-Granting Engine."
#59

Eberron

5.0
(1)
"The Eberron books are also great."
#60

Fate Core

5.0
(1)
"Also, *Fate Core*, and *Blades in the Dark* gave me similar experiences."
#61

The Burning Wheel

5.0
(1)
"Whether you ever actually play it or not is irrelevant. Reading *The Burning Wheel* changes the way you think about roleplaying games."
#62

Sly Flourish

5.0
(1)
"Search for Sly Flourish and Kobold Press Guides on Amazon."
#63

How to Write Adventures that Don't Suck

5.0
(1)
"How to Write Adventures that Don't Suck - a series of essays on adventure module design elements."
#64

Earthdawn

5.0
(1)
"I love reading Earthdawn lore."
#65

Hamlet's Hit Points

5.0
(1)
"Hamlet's Hit Points - Robin Laws analysis of story beats."
#66

Fading Suns

5.0
(1)
"The setting for Fading Suns is phenomenal."
#67

Ryutama

5.0
(1)
"Id add ryutama as well."
#68

Villains and Vigilantes

5.0
(1)
"My favorites are: Villains and vigilantes."
#69

Tian Xia

5.0
(1)
"Pathfinder Mwangi Expanse and the Tian Xia books are the best cases of representation."
#70

Dragon Quest

5.0
(1)
"My favorites are: Dragon quest."
#71

Return of the Lazy Game Master

5.0
(1)
"It's about GMing with less preparation."
#72

Universe

5.0
(1)
"My favorites are: Universe."
#73

Game Master’s Handbook of Proactive Roleplaying

5.0
(1)
"You're welcome."
#74

Kingdoms of Kalamar

5.0
(1)
"The campaign setting book is an amazing read."
#75

Index Cards RPG

5.0
(1)
"My favorites are: Index cards RPG."
#76

Knock!

5.0
(1)
"The best system neutral zine out there, IMO."
#77

Thousand Year Old Vampire

5.0
(1)
"Thousand Year Old Vampire is beautifully setup as a book."
#78

Harnmaster

5.0
(1)
"I really enjoyed Hârnmaster from Columbia."
#79

Jumpers RPG

5.0
(1)
"Is still one of the most enjoyable reads I've found."
#80

Hacklopedia of Beasts

5.0
(1)
"I'd say monster books are really good for this."
#81

Mouse Guard

5.0
(1)
"That really got me thinking more about how PCs can serve as a way for players to communicate to the GM."
#82

Numenera

5.0
(1)
"The artwork is God tier and the concept is fascinating."
#83

Kafer Sourcebook

4.0
(1)
"Kafer Sourcebook (2300AD) - Really great look at an completely alien physiology that drives their psychology."
#84

Fiendish Codex

4.0
(1)
"Fiendish Codex I: Hordes of the Abyss."
#85

Dark Matter

4.0
(1)
"Dark Matter (either Alternity or d20 Modern)."
#86

Don't Rest Your Head

4.0
(1)
"Don't Rest Your Head and Don't Lose Your Mind. - Just weird, Dark City vibes."
#87

Middle Earth Role Playing

4.0
(1)
"Middle Earth Role Playing (M.E.R.P.)"
#88

Green Ronin

4.0
(1)
"The Book of Fiends by Green Ronin."
#89

Kaaron Warren

4.0
(1)
"It’s mainly about writing horror fiction, but has plenty of good advice for writing horror campaigns and settings."
#90

Wrath and Glory

4.0
(1)
"Two recent rpg books I’ve skimmed through just for some setting lore are Wrath and Glory (Warhammer 40k), and The Witcher."
#91

Risus

4.0
(1)
#92

Cyberpunk

3.0
(1)
"As poorly organized as the Cyberpunk RED Core Rulebook is, it has a lot of lore and fiction in it, making a great cover-to-cover read."

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