Game Engine reviews from Reddit

Summary

We analyzed 175 Reddit reviews across 17 subreddits and 37 posts to rank the best Game Engine brands recommended by redditors, including communities like r/gamedev, r/technicalFNaF, r/GameDevelopment, r/vrdev, r/godot. Top-rated brands include Unity (4.3/5), Godot (4.0/5), Unreal Engine (4.1/5).

Stats
Reviews175
Subreddits17
Posts37
Brands68
Products37
175 reviews from
and
By Brand
/
By Product
#1

Unity

4.3
(24)
"Unity’s still probably your best bet for a Clash Royale–style game."
·
"Unity is the top 1 engine for mobile games."
·
"Te recomiendo que busques sobre eso. En lo personal me gusta mucho más Unity que Godot."
·
"I've always found unity to be infinitely nicer and better to work with as a programmer."
·
"Unity has the largest database of tutorials and assets of all."
·
"The easiest would be unity. there are so many resources out there for it."
·
"Unity, Godot, Unreal, Stride, Bevy, or pretty much any other popular game engine."
·
"Honestly, Unity. I do game dev career day things for middle schoolers and I tell them that they can get started today."
·
"Unity is the best engine in terms of docs and community support."
·
"Unity is def your best bet. Hands down far superior than any other engine at the moment for VR support."
·
#2

Godot

4.0
(24)
"It's easy to learn, and the code is very simple."
·
"Godot and Unreal are your best options in 2024"
·
"Godot is a great option for game development."
·
"Godot allows writing the Scripts as NativeScripts which can be in C."
·
"Godot is by far the easiest to get started in for VR development."
·
"I found the experience of development is just way more pleasant."
·
"Godot is the easiest engine to learn for beginners."
·
"Preferably Godot for it's simplicity."
·
"Tbh Godot is pretty easy as it uses a python like scripting language."
·
"I'd go for either GameMaker or Godot."
·
#3

Unreal Engine

4.1
(9)
"Godot and Unreal are your best options in 2024"
·
"Unreal, Godot, Ogre3d, open scene graph."
·
"I would go with unreal engine because the programming side is very visual and easy to follow thanks to the blueprints."
·
"UE5 is great...but the level of entry is high."
·
"Unreal, Godot, Unity, Game Maker are all great engines to make games even for beginners"
·
"If you want to cheese it in unreal engine use c++ and make use of HISM hierarchical instanced static meshes use occlusion culling and frustrum culling."
·
"Unreal has apparently a good voxel plugin"
·
"Unreal Engine is great for free roam games."
·
"I heard from some people unreal is very hard to learn."
#4

GDevelop

3.6
(8)
"Is like scratch with no-coding design, looks and works more like proper game engines."
·
"GDevelop allows for quick game development without complex coding."
·
"If you are good with 2D games, GDevelop is pretty good and lightweight."
·
"GDevelop is a great choice for artist-friendly game development."
·
"Godot or GDevelop."
·
"GDevelop and Construct are the easiest to use."
·
"The closest thing you'll find is Gdevelop."
·
"GDevelop has limitations regarding project compilation and subscription unlocks."
#5

Phaser

4.1
(7)
"It has great documentation and examples."
·
"I would think Phaser.js is worth a try."
·
"Maybe something web-based like phaser.js?"
·
"Phaser, GDevelop, Construct 3, Cocos Creator are all great choices."
·
"Phaser. Godot's build size is relatively large so I don't think it fits your requirements."
·
"Phaser is the best for keeping the game's size small."
·
"Phaser with Tiled as a visual world editor."
#6

GameMaker

4.0
(7)
"I'd go for either GameMaker or Godot."
·
"I've been using it for years, you can do a decent amount of stuff with it."
·
"Gamemaker or pirate clickteam"
·
"GameMaker is free for personal use and well-documented."
·
"Game maker is pretty simple and cool"
·
"Gamemaker went free to use, with the only limit being the inability to sell games for profit."
·
"You can do it with game maker quite easily."
#7

Raylib

4.2
(6)
"Personally, I would recommend raylib."
·
"You should give Raylib a try."
·
"*Just use raylib*"
·
"Raylib, easiest enough considering this is for a class."
·
"Raylib: [https://www.raylib.com/]"
·
"I would recommend Raylib, if you want to program it all yourself."
#8

Construct 3

4.6
(5)
"Construct is very easy to learn, does not require code."
·
"Construct 3 is ridiculously good"
·
"From my experience Construct 3 is the best for something similar."
·
"I can recommend Construct 3."
·
"Construct 3 is web based and a good option for 2D games."
#9

Godot Engine

4.7
(3)
"Unreal, Godot, Ogre3d, open scene graph."
·
"Godot seems to work well."
·
"- Godot should work if you make a smaller game"
#10

Defold

4.3
(3)
"Defold is your best bet."
·
"If you love coding, there is an alternative like Defold."
·
"Defold"
#11

Pico-8

4.3
(3)
"- Pico 8"
·
"Someone recommended Pico-8, TIC-80 or some comparable fantasy machine."
·
"Pico-8 is great if you have scoping issues."
#12

Construct

4.0
(3)
"Construct is really good, but also more expensive than other alternatives."
·
"I’ve used construct 2 and it’s decent. Give it a shot."
·
"Construct offers a very intuitive visual programming experience."
#13

Mythras

4.0
(3)
"Mythras has some solid mechanics for social conflict, making it suitable for heavy games."
·
"Factions adds depth to the game with its intriguing mechanics."
·
"The Book of Schemes provides great rules that can be easily ported into BRP."
#14

RPG Maker

3.7
(3)
"Base engine is enough to create visual novel experience."
·
"You would probably want to use something like RPG Maker."
·
"Some older RPG maker might work"
#15

Unreal

2.5
(4)
"Unreal is perfect for 3D artists transitioning to game development."
·
"Unreal's VR support is not as good as Unity's and it's harder to use for mobile platforms."
·
"In the worst (or I guess best?) case scenario you will make over 1 million dollars and only at that point you will actually have to pay Unity."
·
"If you want to make a 2d side scroller it'd be silly to do in unreal imo."
#16

GameMaker Studio

4.5
(2)
"Gamemaker Studio, no question."
·
"Gamemaker studio is a good choice for a fallout style game"
#17

Adventure Game Studio

4.5
(2)
"A great tool for creating click and point graphical adventures."
·
"I've released two games on steam using adventure game studio. It is good."
#18

Sega

4.5
(2)
"The homebrew community is alive and well, experiencing a golden age with new content being created."
·
"Optionally, you could buy an actual Sega Saturn along with a Pseudo Saturn Kai cartridge for authenticity."
#19

Epic Games

4.0
(2)
"Unreal offers a plethora of tools and capabilities for mobile VR."
·
"It has enough tools for animating a short story with real-time rendering!"
#20

Game Maker

4.0
(2)
"Game Maker is user-friendly and great for beginners."
·
"Game Maker is excellent for artists looking to create games easily."
#21

Scratch

4.0
(2)
"Scratch is a great starting point for kids to learn programming."
·
"Scratch i think."
#22

Clickteam

2.0
(3)
"When I'm not using Clickteam, I use Raylib."
·
"Clickteam is a terrible and old software they still choose to sell for an actually insane price."
·
"Personally, I think clickteam is pretty bad (sorry)."
#23

Bethesda

3.0
(2)
"Fallout 4's engine is more advanced with better scripting capabilities and mod compatibility."
·
"Fallout 3's engine lacks modern features, making mod compatibility difficult."
#24

OpenSceneGraph

5.0
(1)
"Unreal, Godot, Ogre3d, open scene graph."
#25

Ogre3D

5.0
(1)
"Unreal, Godot, Ogre3d, open scene graph."
#26

PlayCanvas

5.0
(1)
"I'd recommend taking a look at PlayCanvas"
#27

Apple

5.0
(1)
"Native performances and better platform integration change everything."
#28

GameTank

5.0
(1)
"The GameTank is a versatile emulator that functions as a cross-platform game engine."
#29

BRPUGE

5.0
(1)
"Cthulhu Invictus for CoC6e is a fantastic choice!"
#30

Upbge

5.0
(1)
"It's awesome, I use it mostly for prototyping and it's great. Also, basically takes no space so it's really really great."
#31

CocosCreator

5.0
(1)
"CocosCreator is my go to for mobile web."
#32

YoYo Games

5.0
(1)
"If you're short on time I'd look into Gamemaker Studio 2, that's how I got started. Very easy scripting language and interface."
#33

Pimoroni

2.5
(2)
"Pimoroni screens for pico come with a pretty good graphics api."
·
"The picosystem looked very promising but died on its arse."
#34

HTML5

4.0
(1)
"Have a look at [HTML5 game engines](https://html5gameengine.com/)"
#35

SFML

4.0
(1)
"Use SFML. Its C++ and has everything you need."
#36

GameMaker Studio 2

4.0
(1)
"Start with game maker studio 2 using drag and drop then start coding after you learn enough about basics go to godot."
#37

JavaScript Engines

4.0
(1)
"For a small size I would prefer JS engines, like phaser, kaboom, or excaliburjs."
#38

Mojoc

4.0
(1)
"A modern product that stands out."
#39

SDL

4.0
(1)
"Or if you only need something to draw 2D graphics, handle input and play sounds, SDL: [https://www.libsdl.org/]"
#40

Cocos Creator

4.0
(1)
"Cocos is closest to how big game engines work."
#41

BRP

4.0
(1)
"It sounds like you want to use BRP. I suspect it would work just fine."
#42

OpenQuest

4.0
(1)
"You could also try other systems like OpenQuest and d00lite."
#43

YouTube

4.0
(1)
"This is a good series on managing your first game project: https://www.youtube.com/watch?v=z06QR-tz1_o&list=PLhyKYa0YJ_5C6QC36h5eApOyXtx98ehGi"
#44

Mythic Rome

4.0
(1)
"The mechanical bits of Mythic Rome are light enough that you could probably just use it as a sourcebook."
#45

C3

4.0
(1)
"C3 has a limited free version so you can see what it’s like."
#46

LibGDX

4.0
(1)
"I asked my friend who knows Java and that is the Game engine they use, they said its free to use."
#47

Capacitor

4.0
(1)
"Capacitor.js is straightforward to use with various extensions for payments and ads."
#48

Unity Technologies

4.0
(1)
"Unity has a less opinionated framework and better documentation."
#49

Physics Engine

4.0
(1)
"Collision handling is efficient and easy to implement."
#50

Johannes Fetz

4.0
(1)
"Jo Engine simplifies the development of homebrew games for Sega Saturn, making it accessible for new developers."
#51

Cute Framework

4.0
(1)
"The Cute framework may be useful for you. This framework is mainly suited for 2D games."
#52

Id Tech

4.0
(1)
"Great vintage option for enthusiasts."
#53

Roblox

4.0
(1)
"Great for getting started with creation."
#54

LÖVE

4.0
(1)
"Love2D"
#55

MakeCode Arcade

4.0
(1)
"It's technically more advanced than scratch I believe it has JavaScript."
#56

TIC-80

4.0
(1)
"Check this [https://tic80.com/](https://tic80.com/) and this [https://p5js.org/](https://p5js.org/)."
#57

Kaplay

4.0
(1)
"You can see the effects of your coding on the spot with their playground."
#58

MicroStudio

4.0
(1)
"Is a natural next step, has actual coding that is as easy as it gets."
#59

Love2D

4.0
(1)
"Love2D is good for starting out."
#60

Kohi Game Engine

3.0
(1)
"If you're looking to build your own I would check out: [Kohi Game Engine Series]"
#61

LittleJS

3.0
(1)
"Could try LittleJS. Used it for some prototypes."
#62

Voxel Optimization Software

3.0
(1)
"If you search a software that optimize the geometry of voxels models, you are ready to go in any engine of your preference"
#63

Gamefroot

3.0
(1)
"It used to be a visual programming tool based in browser. They also had good youtube tutorials."
#64

Playdate

3.0
(1)
"A console where you can make games in C (or Lua)."
#65

Meta

2.0
(1)
"Meta SDK support tends to cover Unity first."
#66

Clickteam Fusion

2.0
(1)
"Clickteam Fusion is not recommended as it lacks support even from its own developers."
#67

Blender

2.0
(1)
"It takes longer to animate your characters compared to Blender!"
#68

Rpgfx

2.0
(1)
"Rpgfx.com is a platform on developing that's supposed to be able to do this but it's not finished yet."

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