/r/vrdev/

r/vrdev

11k members
r/vrdev is a subreddit with 11k members. The most common kinds of discussions are advice requests and solution requests, and the community frequently discusses vr, game, unity, development, and meta quest.
This is the subreddit for discussing all things relevant to developing games and applications for VR, AR, & XR.

Popular Themes in r/vrdev

#1
Advice Requests
: "6 months into building a VR blacksmithing game, would love feedback"
18 posts
#2
Solution Requests
: "Seeking early testers for an unannounced multiplayer VR title"
11 posts
#3
Self-Promotion
: "Just published my Steam page for Hyperlane Highway after 2 years of solo developing!"
9 posts
#4
Ideas
: "Do any other devs have a branch of just random/stupid stuff you know will never make it into the final app, but you add it for your own personal entertainment/boredom?"
6 posts
#5
Opportunities
: "Improvement advice needed... VR game solo indie... 6 months and continuing.."
3 posts
#6
Money Talk
: "I spent $788 on Reddit Ads for my VR game bundle on Steam. Got 1 million impressions, 4,364 clicks, and exactly ZERO sales. Here's my detective-style post-mortem."
1 post

Popular Topics in r/vrdev

#1

Vr

: "Physics interactions for my Vr game"
56 posts
#2

Game

: "Physics interactions for my VR Game"
20 posts
#3

Unity

: "Unity moving to CoreCLR from Mono! Currently rolling out for PCVR, hopefully Android in the future. This should improve CPU usage and reduce lag spikes like garbage collection"
13 posts
#4

Development

: "Targeting PCVR and Quest 3 for my low-poly platformer. Is it still worth getting a used Quest 2 to optimize for it?"
9 posts
#5

Meta Quest

: "What's the secret to getting 100 users for Meta Quest analytics?"
7 posts
#6

Vr Game

: "Physics interactions for my Vr Game"
7 posts
#7

Vr Shooter

: "I’m looking for feedback on my browser-based VR Slasher (WebXR)."
4 posts
#8

Looking For A Dev

3 posts
#9

Quest

: "Targeting PCVR and Quest 3 for my low-poly platformer. Is it still worth getting a used Quest 2 to optimize for it?"
3 posts
#10

Help

3 posts

Flair Used in r/vrdev

#1
Question
: "Do any other devs have a branch of just random/stupid stuff you know will never make it into the final app, but you add it for your own personal entertainment/boredom?"
37 posts
#2
Video
: "Remaking my Kiteboard game!"
35 posts
#3
Discussion
: "Working on a 1st person climbing platformer with gravity-shifting mechanics in Godot. How would you handle comfort settings for extreme locomotion?"
16 posts
#4
Tutorial / Resource
: "Made a tutorial on adding conversational AI characters to Unity 6 Mixed Reality on Quest 3"
7 posts
#5
Information
: "Do you know what Diegetic UI is?"
6 posts
#6
Insperation
: "Keep at it VR devs!"
3 posts
#7
Mod Post
: "What was your VR moment of revelation?"
2 posts
#8
Seeking Mentorship
: "My VR project — feedback appreciated"
1 post
#9
Business Idea
: "Help Needed!! - After Class"
1 post

Member Growth in r/vrdev

Yearly
+2k members(23.6%)

Similar Subreddits to r/vrdev

/r/aigamedev

r/aigamedev

56k members
476.1% / yr
/r/GameDevelopment

r/GameDevelopment

430k members
8.2% / yr
/r/GameDevs

r/GameDevs

14k members
99.5% / yr

r/gamedevscreens

96k members
52.8% / yr
/r/hobbygamedev

r/hobbygamedev

10k members
66.8% / yr
/r/IndieDev

r/IndieDev

428k members
46.8% / yr
/r/roguelikedev

r/roguelikedev

66k members
9.0% / yr
/r/unity

r/unity

171k members
18.8% / yr
/r/Unity2D

r/Unity2D

191k members
12.8% / yr
/r/Unity3D

r/Unity3D

473k members
12.4% / yr

About

GummySearch helps people research Reddit communities by organizing activity, growth, themes, and post-level signals into one place.

This page gives a focused view of r/vrdev, including current member size, discussion patterns, product reviews, and related communities to explore.

This data is synced periodically so insights stay current and useful for ongoing research.

Last updated: August 5, 2026