r/vrdev is a subreddit with 10k members. The most common kinds of discussions are solution requests and advice requests, and the community frequently discusses vr, development, game, vr game, and prototype.
This is the subreddit for discussing all things relevant to developing games and applications for VR, AR, & XR.
Popular Themes in r/vrdev
#1
Solution Requests
: "Multiplayer VR devs: How do you solve the "empty server" cold start? (Our crazy solution: We literally paid players to play for 2 years)"
11 posts
#2
Advice Requests
: "A perspective from a Chinese VR dev: The local market is struggling. What's the industry like in your region?"
5 posts
#3
Self-Promotion
: "Roundnet VR: Looking for beta testers for Spikeball-inspired VR game!"
5 posts
#4
Ideas
: "I came up with a trick for doing better baked reflections on Quest (WebGL demo and technical write-up)"
4 posts
#5
Pain & Anger
: "TIFU by launching my VR game globally. Got a 1-star review because my veteran players were "too friendly" and looked like scammers. ðŸ˜"
1 post
Popular Topics in r/vrdev
#1
Vr
: "Multiplayer Vr devs: How do you solve the "empty server" cold start? (Our crazy solution: We literally paid players to play for 2 years)"
38 posts
#2
Development
: "Shard Wars, our VR sci-fi strategy game, is finally starting to look the way we imagined it. Still a lot to improve, but we’re aiming to release by the end of the year."
14 posts
#3
Game
: "We Need YOU To Playtest Test Our New VR Game!!"
13 posts
#4
Vr Game
: "Im making a Vr Game and following a tutorial but ive gotten to a part were u have to do theese plug ins or somthing and in the tutorial u click on Android tab and theres loads of tik boxes and u have to click the oculus one BUT when I do it theres no oculus tik box HELP."
13 posts
#5
Prototype
: "This is the Prototype of my game!"
12 posts
#6
Unity
: "Unity 6 + Meta Quest MR: Object flies away when standing up during custom 2-handed alignment/calibration system"
4 posts
#7
Mixed Reality
: "Split view Mixed Reality capture to show a physical lean mechanic. Does seeing both angles help?"
4 posts
#8
Tutorial
: "Updated Dungeon Smashers VR Demo Tutorial"
4 posts
#9
Testing
: "Would anyone be interested in Testing my VR spatial horror?"
4 posts
#10
Vr Shooter
: "I’m looking for feedback on my browser-based VR Slasher (WebXR)."
4 posts
Flair Used in r/vrdev
#1
Discussion
: "Working on a 1st person climbing platformer with gravity-shifting mechanics in Godot. How would you handle comfort settings for extreme locomotion?"
13 posts
#2
Question
: "Targeting PCVR and Quest 3 for my low-poly platformer. Is it still worth getting a used Quest 2 to optimize for it?"
11 posts
#3
Video
: "Finally made a decent, Quest-friendly water shader for my fishing game"
10 posts
#4
Information
: "Do you know what Diegetic UI is?"
6 posts
#5
Tutorial / Resource
: "Made a tutorial on adding conversational AI NPCs to Unity 6 VR (Standalone Quest / PCVR)"
6 posts
#6
Business Idea
: "Help Needed!! - After Class"
2 posts
#7
Mod Post
: "What was your VR moment of revelation?"
1 post
#8
Article
: "How Putt Dojo Tracks a Real Golf Ball"
1 post
Member Growth in r/vrdev
Yearly
+2k members(23.4%)
Similar Subreddits to r/vrdev
r/aigamedev
50k members
477.5% / yr
r/gamedev
2.0M members
7.0% / yr
r/GameDevelopment
427k members
7.9% / yr
r/gamedevscreens
93k members
50.9% / yr
r/hobbygamedev
10k members
65.3% / yr
r/IndieDev
416k members
45.8% / yr
r/indiegames
319k members
28.5% / yr
r/unity
169k members
18.6% / yr
r/Unity2D
189k members
12.7% / yr
r/Unity3D
469k members
12.1% / yr
About
GummySearch helps people research Reddit communities by organizing activity, growth, themes, and post-level signals into one place.
This page gives a focused view of r/vrdev, including current member size, discussion patterns, product reviews, and related communities to explore.
This data is synced periodically so insights stay current and useful for ongoing research.
Last updated: July 12, 2026