r/vrdev is a subreddit with 11k members. The most common kinds of discussions are solution requests and advice requests, and the community frequently discusses vr, game, unity, development, and meta quest.
This is the subreddit for discussing all things relevant to developing games and applications for VR, AR, & XR.
Popular Themes in r/vrdev
#1
Solution Requests
: "Multiplayer VR devs: How do you solve the "empty server" cold start? (Our crazy solution: We literally paid players to play for 2 years)"
7 posts
#2
Advice Requests
: "Looking for opinions on whether I should keep working on this game or scrap it and move on"
7 posts
#3
Self-Promotion
: "Roundnet VR: Looking for beta testers for Spikeball-inspired VR game!"
4 posts
#4
Ideas
: "I came up with a trick for doing better baked reflections on Quest (WebGL demo and technical write-up)"
3 posts
#5
Opportunities
: "Improvement advice needed... VR game solo indie... 6 months and continuing.."
2 posts
Popular Topics in r/vrdev
#1
Vr
: "Physics interactions for my Vr game"
56 posts
#2
Game
: "Physics interactions for my VR Game"
20 posts
#3
Unity
: "Unity moving to CoreCLR from Mono! Currently rolling out for PCVR, hopefully Android in the future. This should improve CPU usage and reduce lag spikes like garbage collection"
13 posts
#4
Development
: "Targeting PCVR and Quest 3 for my low-poly platformer. Is it still worth getting a used Quest 2 to optimize for it?"
9 posts
#5
Meta Quest
7 posts
#6
Vr Game
: "Physics interactions for my Vr Game"
7 posts
#7
Vr Shooter
: "I’m looking for feedback on my browser-based VR Slasher (WebXR)."
4 posts
#8
Looking For A Dev
3 posts
#9
Quest
: "Targeting PCVR and Quest 3 for my low-poly platformer. Is it still worth getting a used Quest 2 to optimize for it?"
3 posts
#10
Help
3 posts
Flair Used in r/vrdev
#1
Video
: "[UPDATE] Kept on working on my Dragon Riding game"
34 posts
#2
Question
: "Anyone else get physically weary of putting on the headset to dev?"
24 posts
#3
Discussion
: "Working on a 1st person climbing platformer with gravity-shifting mechanics in Godot. How would you handle comfort settings for extreme locomotion?"
16 posts
#4
Information
: "Heres what my playtesters kept struggling with in my VR game and how i fixed it"
7 posts
#5
Tutorial / Resource
: "I finally finished my VR interaction engine, it's available on the unity asset store!"
6 posts
#6
Business Idea
: "[For Hire] VR Playtester (Quest 3S & PCVR) ready to break your game constructively!"
4 posts
#7
Insperation
: "Improvement advice needed... VR game solo indie... 6 months and continuing.."
2 posts
#8
Mod Post
: "What was your VR moment of revelation?"
2 posts
#9
Article
: "Active navigation in AR boosts memory more than stationary VR, study finds, suggesting physical movement influences how we encode episodic information"
2 posts
Member Growth in r/vrdev
Yearly
+2k members(22.9%)
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Last updated: September 15, 2026