Best magic items on Reddit

144 reviews from r/3d6, r/DnD, r/onednd and 10 more subreddits

144 reviews from
and
By Brand
/
By Product
#1

Magic Item

4.7
(14)
"No rogue can say no to 2 attacks without costing a bonus action."
·
"My rogue found the Robe of Useful Items to be insanely...well...useful."
·
"Cloak of Invisibility is quite good."
·
"Bracers of Flying Daggers are pretty solid."
·
"Winged Boots if you want to always have it equipped."
·
"It's offensive, it's defense, it fills an AoE damage gap in any rogue build, it's non-attunement."
·
"Ring of returning, cloak of invisibility, Displacer cloak are my votes."
·
"Advantage on stealth checks, flight in dim light or darkness, and polymorph into a bat has been a blast for stealth, recon, and infiltration."
·
"If you can get your hands on one Staff of the Woodlands is crazy good."
·
"It can just be a dagger you keep on your belt in case of melee, it still works to give you advantage on initiative rolls."
·
#2

D&D

4.7
(12)
"Bag of Holding and either Broom of Flying or Amulet of Proof Against Detection and Location."
·
"Cloak of billowing (nonconsumable. get it regardless.)"
·
"Bag of holding (because you will definitely run out of your carrying capacity)"
·
"Goggles of night (darkvision is cool)"
·
"Wand of secrets/detect magic (useful as your party won’t have access to this type of magic)"
·
"Cloak of Billowing"
·
"Consider a bag of holding to help with inventory."
·
"Bag of holding is an absolute must have."
·
"Moon Sickle is solid."
·
"The tried and true moon sickle+serpent scale armor."
·
#3

Clockwork Amulet

3.8
(4)
"The Clockwork amulet could actually come in clutch mechanically."
·
"The Clockwork amulet could actually come in clutch mechanically."
·
"Common- clockwork amulet."
·
"If you want to get boring take the Clockwork Amulet."
#4

The Cataclysm Handbook

5.0
(3)
"These are some uncommon magic items I made for "Apocalypse Codex: The Cataclysm Handbook"."
·
"These are some uncommon magic items from "Apocalypse Codex: The Cataclysm Handbook"."
·
"These are some uncommon magic items from "Apocalypse Codex: The Cataclysm Handbook"."
#5

Cloak of Displacement

5.0
(3)
"For rare I'd go with cloak of displacement or bracers of defense."
·
"The cloak of displacement is very strong rare item that would mean attacks against you basically always have disadvantage."
·
"Cloak of Displacement"
#6

Ring of Spell Storing

5.0
(3)
"Someone in your campaign should definitely have a ring of spell storing."
·
"Ring of spell storing can be great for doubling up on smites."
·
"The first thing I thought of was a ring of spell storing."
#7

Bag of Holding

5.0
(3)
"Also, a bag of holding."
·
"Bag of holding.... what; you trust other members of your party with the loot? ;) "
·
"Bag of Holding is always a good choice."
#8

Cloak of Billowing

4.0
(3)
"The cloak of billowing is always fun for RP."
·
"The cloak of billowing is always fun for RP."
·
"Cloak of billowing is always the best answer."
#9

Intelligent Sword

5.0
(2)
"Intelligent sword that can cast a few spells...has the spirit of an old school master in it."
·
"Intelligent sword that can read and detect magic."
#10

Rod of Lordly Might

5.0
(2)
"It's high rarity for sure, but the Rod of Lordly Might is phenomenal for this."
·
"Rod of lordly might"
#11

Cloak of Elvenkind

5.0
(2)
"Cloak of Elvenkind for stealth."
·
"Cloak of Elvenkind, Cloak of Protection, Driftglobe."
#12

Boots of Flying

5.0
(2)
"Boots of flying are great and cheap."
·
"Boots of flying, mithral armor of whatever I'm proficient in."
#13

Broom of Flying

5.0
(2)
"The broom of flying is the most powerful uncommon magic item probably."
·
"Broom of Fyling, Lantern of Revealing, Immovable Rod."
#14

Wand of Web

5.0
(2)
"Wand of Web for sure."
·
"Wand of web is hard to beat."
#15

Mithral Heavy Armor

5.0
(2)
"Mithral Heavy Armor for the Fighter."
·
"Mithral Heavy Armor for the Fighter."
#16

Decanter of Endless Water

5.0
(2)
"Decanter of Endless Water for out of combat utility and a bonus action attack that knocks prone."
·
"Decanter of endless water."
#17

Cloak of Protection

5.0
(2)
"You can never go wrong with a Cloak of Protection."
·
"Cloak of Protection for +1 to AC and all saves."
#18

Wand

4.5
(2)
"Wand of fireballs or an artificer's SSI are overpowered as hell."
·
"Wand of Fireballs - Range 5 feet."
#19

Gloves of Thievery

4.5
(2)
"Gloves of Thievery"
·
"Gloves of thievery are also a very rogue-y item."
#20

Horseshoes of Speed

4.5
(2)
"Go Centaur and take Saddle of the Cavalier and Horseshoes of Speed."
·
"Horseshoes of speed."
#21

Gloves of Missile Snaring

4.5
(2)
"Gloves of Missile Snaring, Figurine of Wonderous Power."
·
"Gloves of Missile Snaring would be nice for a front liner."
#22

Winged Boots

4.5
(2)
"Winged Boots, because flying is awesome."
·
"Winged boots are somehow uncommon."
#23

Bracers of Defense

4.5
(2)
"For rare I'd go with cloak of displacement or bracers of defense."
·
"Bracers of defense are always good on a monk."
#24

Eversmoking Bottle

4.5
(2)
"Bag of Tricks, Eversmoking Bottle."
·
"Eversmoking Bottle gives a ton of options for battlefield control."
#25

Belt of Fire Giant Strength

4.5
(2)
"Belt of Fire Giant Str (Very Rare) to set Str to 25."
·
"A belt of fire giant strength would probably be the next best thing damage wise."
#26

Ring of Protection

4.0
(2)
"Even something simple like a ring of protection is a solid choice."
·
"Ring of protection is a solid choice."
#27

Dancing Sword

4.0
(2)
"Blood Fury Tattoo, Dancing Sword, Clockwork Armor."
·
"Dancing sword (a little early perhaps)."
#28

Belt of Giant Strength

4.0
(2)
"Belt of giant strength, gauntlets of ogre power, belt of dwarvenkind."
·
"I’d otherwise suggest a belt of giant strength or a cloak of protection."
#29

+1 Weapon

4.0
(2)
"Some kind of + 1 weapon they would use."
·
"Some kind of + 1 weapon they would use."
#30

Cloak of Many Fashions

3.5
(2)
"The cloak of many fashions has some utility."
·
"The cloak of many fashions has some utility although usually that's more true in infiltration."
#31

Blood Fury Tattoo

5.0
(1)
"Blood Fury Tattoo, Dancing Sword, Clockwork Armor."
#32

Ring of Free Action

5.0
(1)
"You could always use a ring of free action."
#33

Quiver of Ehlonna

5.0
(1)
"Quiver of Ehlonna if you use a bow."
#34

Gauntlets of Flaming Fury

5.0
(1)
"Matched with the gauntlets of flaming fury you are good to go."
#35

Rod of Mercurial Form

5.0
(1)
"If you want to use every weapon try the rod of mercurial form."
#36

Descent into Avernus

5.0
(1)
"Gauntlets of Flaming Fury from Descent into Avernus turns any weapon you hold into a magical one."
#37

Enspelled Dagger of Conjure Minor Elementals

5.0
(1)
"Enspelled dagger of conjure minor elementals is the best item any monk could ever have."
#38

Retrieval Belt

5.0
(1)
"Big fan of a retrieval belt for almost any character."
#39

Swissknife +1

5.0
(1)
"Swissknife +1."
#40

Morphing Weapon +1

5.0
(1)
"Moprphic Weapon +1."
#41

Ring of Haste

5.0
(1)
"Ring of haste! Or anything that gives you haste."
#42

Sane Magic Item Prices

5.0
(1)
"I recommend Sane Magic Item Prices."
#43

Figurine of Wondrous Power

5.0
(1)
"Gloves of Missile Snaring, Figurine of Wonderous Power."
#44

Cape of Billowing

5.0
(1)
"Cape of billowing. Do it."
#45

True Strike Scroll

5.0
(1)
"The best for outright damage is a true strike scroll."
#46

Wayfarer's Boots

4.0
(1)
"I'm going to say Wayfarer's Boots."
#47

Sun Block

4.0
(1)
"Sun Block. Gives you immunity/resistance to radiant damage."
#48

Cloak

4.0
(1)
"Id probably take the cloak and a flametongue weapon."
#49

Adamantine Plate Mail

4.0
(1)
"Adamantine plate mail would be an uncommon item that cancels Critical Hits against you."
#50

Harkon's Bite

4.0
(1)
"Want immunity to nonmagical damage? There's an uncommon item for that: Harkon's Bite."
#51

Dagger of Warning

4.0
(1)
"I think a Dagger of Warning makes sense for a leader of a spy network."
#52

Mithral Armor

4.0
(1)
"Mithral armor is uncommon and the plus one variant is rare."
#53

Arrow Catching Shield

4.0
(1)
"The arrow catching Shield is actually a very good rare Magic item despite being cursed."
#54

Bloodwell Vial

4.0
(1)
"A bloodwell vial. It encourages the sorcerer to 'stop and smell the roses' for a short rest."
#55

Magical Staff/Wand

4.0
(1)
"Maybe a magical staff/wand or two for your casters."
#56

iStone

4.0
(1)
"It’s like a Sending Stone, but can communicate with any other iStone."
#57

Blade of the Sword-Saint

4.0
(1)
"I'm a big fan of the Blade of the Sword-Saint."
#58

Skill Items

4.0
(1)
"Each skill on AoN includes a list of skill boosting items."
#59

Raging Bracers

4.0
(1)
"Raging bracers was one I saw for barbarian."
#60

Mobility Items

4.0
(1)
"Mobility items, consumables are always good."
#61

Ring of Spellcasting

4.0
(1)
"A ring that boosts all spellcasting attack rolls."
#62

Brooch of Shielding

4.0
(1)
"A brooch of shielding (U) completes your damage resistance when using Empty Body."
#63

Rod of Security

4.0
(1)
"If you don't want to or you are out of attunement slots, a rod of security."
#64

Staff of Striking

4.0
(1)
"Staff of Striking gives you a “smite” like ability, and is very rare."
#65

Holy Item

4.0
(1)
"Try a holy item of some kind for one of their gods."
#66

Belt of Dwarvenkind

4.0
(1)
"Belt of giant strength, gauntlets of ogre power, belt of dwarvenkind."
#67

Flying Carpet

4.0
(1)
"If you don't want to or you are out of attunement slots, a flying carpet."
#68

Gauntlets of Ogre Power

4.0
(1)
"Belt of giant strength, gauntlets of ogre power, belt of dwarvenkind."
#69

Grievous Rune

4.0
(1)
"The Grievous Rune can be solid depending on your weapon."
#70

Amulet of Health

4.0
(1)
"I think you’d benefit most from an Amulet of Health."
#71

Glove of Returning

4.0
(1)
"Like a Glove of Returning, where any attuned item is returned to the glove, no matter the distance?"
#72

Periapt of Wound Closure

4.0
(1)
"What about an item that makes you more durable, like Periapt of Wound Closure or something that sets your CON to 19 like the Amulet of Health."
#73

Eldritch Law Tattoo

4.0
(1)
"Insignia of claws or Eldritch law tattoo for uncommon."
#74

Boomerang Shield

4.0
(1)
"The Boomerang Shield is pretty neat to get you a ranged attack option."
#75

Gate Attenuator

4.0
(1)
"Make sure your GM either modified ABP to include the Gate Attenuator."
#76

Magical Torc

4.0
(1)
"A magical torc that projects the voice - useful for a head teacher in a noisy assembly hall."
#77

Potions of Resistance

4.0
(1)
"Underrated item might be potions of resistance."
#78

Pipes of Haunting

4.0
(1)
"Pipes of haunting."
#79

Immovable Rod

4.0
(1)
"Immovable rod."
#80

Slurpy of Brainfreeze

4.0
(1)
"Slurpy of Brainfreeze: When consumed take 1d4 Cold damage, but then gain resistance to cold for the next 8 hours."
#81

Alchemy Jug

3.0
(1)
"An alchemy jug that only has a 50% chance of giving what you ask for."
#82

Lenses of Minute Seeing

3.0
(1)
"Lenses of minute seeing; except one of them gets stuck in your eye."
#83

Bent Javelin of Lightning

3.0
(1)
"A bent javelin of lightning."
#84

Pants of Invisibility

3.0
(1)
"Pants of invisibility. They do work, you're just invisible from the waist down."
#85

Cursed Shield

2.0
(1)
"A shield with a bullseye pattern that gives +1 AC, but it’s also cursed."

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