Best magic items on Reddit

154 reviews from r/3d6, r/dndnext, r/DnD and 12 more subreddits

154 reviews from
and
By Brand
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By Product
#1

D&D

4.7
(12)
"Bag of Holding and either Broom of Flying or Amulet of Proof Against Detection and Location."
·
"Cloak of billowing (nonconsumable. get it regardless.)"
·
"Bag of holding (because you will definitely run out of your carrying capacity)"
·
"Goggles of night (darkvision is cool)"
·
"Wand of secrets/detect magic (useful as your party won’t have access to this type of magic)"
·
"Cloak of Billowing"
·
"Consider a bag of holding to help with inventory."
·
"Bag of holding is an absolute must have."
·
"Moon Sickle is solid."
·
"The tried and true moon sickle+serpent scale armor."
·
#2

Magic Items

4.4
(11)
"Another good pick is cloak of the mountebank."
·
"Is a solid go-to as it boosts your spell DC and defenses."
·
"Cloak of displacement is pretty good."
·
"Bloodwell vial +1 is uncommon and perfect for a sorcerer."
·
"If only because several of the items will eventually be replaced or invalidated by mid level spells."
·
"For your bard/ rouge - boots of the cloud jumper."
·
"For your bard/ rouge - bottled talent."
·
"There are the classics like cloak/ring of protection."
·
"Bracers of defense, Belt of Dwarvenkind."
·
"Can be great if you have a sizable chunk of downtime between campaigns."
·
#3

Magic Item

5.0
(4)
"No rogue can say no to 2 attacks without costing a bonus action."
·
"Cloak of Invisibility is quite good."
·
"Bracers of Flying Daggers are pretty solid."
·
"Ring of returning, cloak of invisibility, Displacer cloak are my votes."
#4

Amulet of the Devout

4.8
(4)
"Amulet of the Devote is the pinnacle of + Spell Attack and Spell DC items."
·
"Rare: Amulet of the devout, belt of dwarven kind, Daerns instant fortress"
·
"Is one of the best attunable items you can get for a Paladin or Cleric multiclass character."
·
"Amulet of the devout is kind of your basic empowering item for clerics"
#5

Clockwork Amulet

3.8
(4)
"The Clockwork amulet could actually come in clutch mechanically."
·
"The Clockwork amulet could actually come in clutch mechanically."
·
"Common- clockwork amulet."
·
"If you want to get boring take the Clockwork Amulet."
#6

Ring of Spell Storing

5.0
(3)
"Someone in your campaign should definitely have a ring of spell storing."
·
"Ring of spell storing can be great for doubling up on smites."
·
"The first thing I thought of was a ring of spell storing."
#7

Cloak of Displacement

5.0
(3)
"For rare I'd go with cloak of displacement or bracers of defense."
·
"The cloak of displacement is very strong rare item that would mean attacks against you basically always have disadvantage."
·
"Cloak of Displacement"
#8

The Cataclysm Handbook

5.0
(3)
"These are some uncommon magic items I made for "Apocalypse Codex: The Cataclysm Handbook"."
·
"These are some uncommon magic items from "Apocalypse Codex: The Cataclysm Handbook"."
·
"These are some uncommon magic items from "Apocalypse Codex: The Cataclysm Handbook"."
#9

Bag of Holding

5.0
(3)
"Also, a bag of holding."
·
"Bag of holding.... what; you trust other members of your party with the loot? ;) "
·
"Bag of Holding is always a good choice."
#10

Cloak of Protection

4.7
(3)
"You can never go wrong with a Cloak of Protection."
·
"Cloak of Protection for +1 to AC and all saves."
·
"Luck stones and cloaks of protection are also generally useful number boostings"
#11

Boots of Flying

4.7
(3)
"Boots of flying are great and cheap."
·
"Boots of flying, mithral armor of whatever I'm proficient in."
·
"Boots of flying are also silly useful and uncommon."
#12

Cloak of Billowing

4.0
(3)
"The cloak of billowing is always fun for RP."
·
"The cloak of billowing is always fun for RP."
·
"Cloak of billowing is always the best answer."
#13

Figurine of Wondrous Power

5.0
(2)
"Rare: Amulet of the devout, belt of dwarven kind, Daerns instant fortress"
·
"Gloves of Missile Snaring, Figurine of Wonderous Power."
#14

Intelligent Sword

5.0
(2)
"Intelligent sword that can cast a few spells...has the spirit of an old school master in it."
·
"Intelligent sword that can read and detect magic."
#15

Cloak of Elvenkind

5.0
(2)
"Cloak of Elvenkind for stealth."
·
"Cloak of Elvenkind, Cloak of Protection, Driftglobe."
#16

Decanter of Endless Water

5.0
(2)
"Decanter of Endless Water for out of combat utility and a bonus action attack that knocks prone."
·
"Decanter of endless water."
#17

Wand of Web

5.0
(2)
"Wand of Web for sure."
·
"Wand of web is hard to beat."
#18

Rod of Lordly Might

5.0
(2)
"It's high rarity for sure, but the Rod of Lordly Might is phenomenal for this."
·
"Rod of lordly might"
#19

Mithral Heavy Armor

5.0
(2)
"Mithral Heavy Armor for the Fighter."
·
"Mithral Heavy Armor for the Fighter."
#20

Broom of Flying

5.0
(2)
"The broom of flying is the most powerful uncommon magic item probably."
·
"Broom of Fyling, Lantern of Revealing, Immovable Rod."
#21

Gloves of Missile Snaring

4.5
(2)
"Gloves of Missile Snaring, Figurine of Wonderous Power."
·
"Gloves of Missile Snaring would be nice for a front liner."
#22

Gauntlets of Ogre Power

4.5
(2)
"Amulet of the devout +2 (rare), gauntlets of ogre power"
·
"Belt of giant strength, gauntlets of ogre power, belt of dwarvenkind."
#23

Gloves of Thievery

4.5
(2)
"Gloves of Thievery"
·
"Gloves of thievery are also a very rogue-y item."
#24

Winged Boots

4.5
(2)
"Winged Boots, because flying is awesome."
·
"Winged boots are somehow uncommon."
#25

Bracers of Defense

4.5
(2)
"For rare I'd go with cloak of displacement or bracers of defense."
·
"Bracers of defense are always good on a monk."
#26

Horseshoes of Speed

4.5
(2)
"Go Centaur and take Saddle of the Cavalier and Horseshoes of Speed."
·
"Horseshoes of speed."
#27

Eversmoking Bottle

4.5
(2)
"Bag of Tricks, Eversmoking Bottle."
·
"Eversmoking Bottle gives a ton of options for battlefield control."
#28

Wand

4.5
(2)
"Wand of fireballs or an artificer's SSI are overpowered as hell."
·
"Wand of Fireballs - Range 5 feet."
#29

Belt of Fire Giant Strength

4.5
(2)
"Belt of Fire Giant Str (Very Rare) to set Str to 25."
·
"A belt of fire giant strength would probably be the next best thing damage wise."
#30

+1 Weapon

4.0
(2)
"Some kind of + 1 weapon they would use."
·
"Some kind of + 1 weapon they would use."
#31

Dancing Sword

4.0
(2)
"Blood Fury Tattoo, Dancing Sword, Clockwork Armor."
·
"Dancing sword (a little early perhaps)."
#32

Ring of Protection

4.0
(2)
"Even something simple like a ring of protection is a solid choice."
·
"Ring of protection is a solid choice."
#33

Luck Stone

4.0
(2)
"Amulet of the devout +2 (rare), gauntlets of ogre power, luck stone"
·
"Luck stones and cloaks of protection are also generally useful number boostings"
#34

Javelin of Lightning

4.0
(2)
"Javelin of lightning is also a fairly strong uncommon."
·
"Javelin of lightning, +1 weapon."
#35

Belt of Giant Strength

4.0
(2)
"Belt of giant strength, gauntlets of ogre power, belt of dwarvenkind."
·
"I’d otherwise suggest a belt of giant strength or a cloak of protection."
#36

Cloak of Many Fashions

3.5
(2)
"The cloak of many fashions has some utility."
·
"The cloak of many fashions has some utility although usually that's more true in infiltration."
#37

Saddle of the Cavalier

5.0
(1)
"Go Centaur and take Saddle of the Cavalier and Horseshoes of Speed."
#38

Clockwork Armor

5.0
(1)
"Blood Fury Tattoo, Dancing Sword, Clockwork Armor."
#39

Ring of Free Action

5.0
(1)
"You could always use a ring of free action."
#40

Rod of Mercurial Form

5.0
(1)
"If you want to use every weapon try the rod of mercurial form."
#41

Gauntlets of Flaming Fury

5.0
(1)
"Matched with the gauntlets of flaming fury you are good to go."
#42

Quiver of Ehlonna

5.0
(1)
"Quiver of Ehlonna if you use a bow."
#43

Blood Fury Tattoo

5.0
(1)
"Blood Fury Tattoo, Dancing Sword, Clockwork Armor."
#44

Casey's Gym Bag

5.0
(1)
"Once a turn the player can draw a +1 magical weapon if any kind from the bag."
#45

Weapon of Warning

5.0
(1)
"Weapon of Warning, Moon-Touched Sword."
#46

Moon-Touched Sword

5.0
(1)
"Weapon of Warning, Moon-Touched Sword."
#47

Cast-Off Armor

5.0
(1)
"Cast-Off Armor, Veteran's Cane."
#48

Wakened Gem Dragon's Wrath Weapon

5.0
(1)
"A magic weapon is gonna overwhelmingly be the most efficient option."
#49

Eldritch Claw Tattoo

5.0
(1)
"Eldritch claw tattoo. Add reach and force damage to your unarmed strikes."
#50

Wraps of Unarmed Prowess

5.0
(1)
"You could pick up Wraps of Unarmed Prowess +3."
#51

Amulet of the Devout +2

5.0
(1)
"Amulet of the devout +2 (rare), gauntlets of ogre power"
#52

Folding Boat

5.0
(1)
"Folding Boat (just because its GoSm)"
#53

Daern's Instant Fortress

5.0
(1)
"Rare: Amulet of the devout, belt of dwarven kind, Daerns instant fortress"
#54

Belt of Dwarven Kind

5.0
(1)
"Rare: Amulet of the devout, belt of dwarven kind, Daerns instant fortress"
#55

Descent into Avernus

5.0
(1)
"Gauntlets of Flaming Fury from Descent into Avernus turns any weapon you hold into a magical one."
#56

Wakened Dragon's Wrath

5.0
(1)
"Wakened Dragon's Wrath Glaive (+2, +1d6 damage on hit, once per day breath attack)"
#57

Cloak of Invisibility

5.0
(1)
"Cloak of invisibility"
#58

Shrink Wand

4.0
(1)
"*'shrink wand'* (*enlarge/reduce* spell)"
#59

Scroll/Trap of Confusion

4.0
(1)
"Scroll/trap of *confusion* *fog cloud* as 5e spells combo'd."
#60

Dagger of Warning

4.0
(1)
"I think a Dagger of Warning makes sense for a leader of a spy network."
#61

Brooch of Shielding

4.0
(1)
"A brooch of shielding (U) completes your damage resistance when using Empty Body."
#62

Necklace of Prayer Beads

4.0
(1)
"Necklace of Prayer Beads can be really good with the right beads."
#63

Staff of Striking

4.0
(1)
"Staff of Striking gives you a “smite” like ability, and is very rare."
#64

Amulet of Health

4.0
(1)
"I think you’d benefit most from an Amulet of Health."
#65

Periapt of Wound Closure

4.0
(1)
"What about an item that makes you more durable, like Periapt of Wound Closure or something that sets your CON to 19 like the Amulet of Health."
#66

Ring of Spellcasting

4.0
(1)
"A ring that boosts all spellcasting attack rolls."
#67

Mobility Items

4.0
(1)
"Mobility items, consumables are always good."
#68

Raging Bracers

4.0
(1)
"Raging bracers was one I saw for barbarian."
#69

Wayfarer's Boots

4.0
(1)
"I'm going to say Wayfarer's Boots."
#70

Sun Block

4.0
(1)
"Sun Block. Gives you immunity/resistance to radiant damage."
#71

Bloodwell Vial

4.0
(1)
"A bloodwell vial. It encourages the sorcerer to 'stop and smell the roses' for a short rest."
#72

Arrow Catching Shield

4.0
(1)
"The arrow catching Shield is actually a very good rare Magic item despite being cursed."
#73

Harkon's Bite

4.0
(1)
"Want immunity to nonmagical damage? There's an uncommon item for that: Harkon's Bite."
#74

Mithral Armor

4.0
(1)
"Mithral armor is uncommon and the plus one variant is rare."
#75

Magical Staff/Wand

4.0
(1)
"Maybe a magical staff/wand or two for your casters."
#76

iStone

4.0
(1)
"It’s like a Sending Stone, but can communicate with any other iStone."
#77

Blade of the Sword-Saint

4.0
(1)
"I'm a big fan of the Blade of the Sword-Saint."
#78

Skill Items

4.0
(1)
"Each skill on AoN includes a list of skill boosting items."
#79

Adamantine Plate Mail

4.0
(1)
"Adamantine plate mail would be an uncommon item that cancels Critical Hits against you."
#80

Rod of Security

4.0
(1)
"If you don't want to or you are out of attunement slots, a rod of security."
#81

Flying Carpet

4.0
(1)
"If you don't want to or you are out of attunement slots, a flying carpet."
#82

Patience Item

3.0
(1)
"Maybe something that stuns somebody else limit 1/day or so it could be a wand or something."
#83

Cup of Covfefe

3.0
(1)
"Grants you the use of Tongues for 8 hours."
#84

Band-aids

3.0
(1)
"Band-aids that act as healing potions based on their size."
#85

Ring of Invisibility

3.0
(1)
"A ring of invisibility that does not work for your red items."
#86

Cursed Shield

2.0
(1)
"A shield with a bullseye pattern that gives +1 AC, but it’s also cursed."

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