Mechs reviews from Reddit
Summary
We analyzed 434 Reddit reviews across 7 subreddits and 32 posts to rank the best Mechs brands recommended by redditors, including communities like r/Mechwarrior5, r/battletech, r/Mecha, r/OutreachHPG, r/paintball. Top-rated brands include Mech (4.5/5), BattleTech (4.0/5), Hunchback (4.4/5).
Stats
Reviews434
Subreddits7
Posts32
Brands68
Products36
434 reviews from
and
By Brand
/By Product
#1
Mech
4.5
(57)
"I dont use lights hunchback with the 8 lasers was my main for a while."
"And the king crab car as my proper main."
"I use the agc archer as an srm boat (I LOVE IT)."
"Corsair from DLC 1, the privateer, the one that can support duel Gauss duel ERPPC is my choice for objectively best mech in the game."
"My favorite build I’ve ever done is in my friends multiplayer game."
"Assault: Hero Victor with 2 LBX-10 clusters."
"For assault, battle master, awesome, and atlas."
"Ive been running lances of Blk kights and theyve been doing great."
"For me Medium: Hero Trebuchet."
"King Crab Carapace with 4 UAC5s is IMO the most squarely S-tier build in the game."
#2
BattleTech
4.0
(46)
"Battletech and mechwarrior are both excellent picks."
"The classics are Jenner, Panther, and Dragon."
"Off the top of my head
**Light:** Jenner, Panther, Owens, Venom
**Medium**: Wolf Trap, Gladiator, Sentinel
**Heavy:** Dragon, Lancelot, Avatar, No Dachi
**Assault**: Hatamoto Chi, Katana/Crockett, Mauler, Charger"
"Awesome 8Q is still a massively strong choice. Banshee S (any of them) is a monster for the 4th Succession War period."
"I particularly like the AS7-S2 and AS7-S3. Both have long range capability while still being a 100-ton monster."
"What about the Atlas-A model? LRM10 and AC5 for range and 5 SRM6s for short range."
"The unfortunate truth about the standard Atlas is that it moves 3/5 and only has one weapon that reaches beyond 9 hexes. The later variants with ER Large Lasers or a Gauss Rifle, etc. are a great upgrade."
"If you are just looking at introtech/3025 I would recommend the AS7-RS over the AS7-D."
"The atlas default variant is a good alpha strike mech though where range brackets get adjusted."
"AS7-RS: One of the better Atlases, but only for introtech."
#3
Hunchback
4.4
(21)
"Hunchback to me is medium king. You can get a variant with Ballistic, Laser or Missiles, your choice. I have run an all Hunchie lance to great effect."
"For 50 ton mechs, the Hunchback is basically king imo."
"Hunchback 8 medium lasers."
"Hands down."
"Just depends on which variant you choose."
"The good old 4G is an urban fighter."
"The one I recommend to all new players."
"Accept no substitutes."
"Med - hunchback hero with the gauss."
"Hunchback. What varient? The one you have."
#4
Battletech
3.9
(23)
"In lore? Yes it's an amazing assault mech that is loved by all."
"You can do it better with an *Atlas.* 20 LRMs instead of 15! 4 MLs instead of 2! 6 SRMs instead of 4! Plus actual fists and a giant skull face to beat the shit out of people with!"
"It's excellent at being a big distracting bastard everyone has to worry about."
"The mech is not only among the most i"
"It's a superb assault mech."
"Atlas is a solid Assault Mech."
"Yes. Its a good mech, but you have to use it right."
"In 3025, nothing compares to the Atlas in terms of armor."
"The Atlas is great but it needs some medium support."
"I would rate it as good, not great."
#5
Firestarter
4.2
(16)
"Firestarter."
"For the player: Light: Firestarter and Hero Raven."
"Light: Firestarter."
"Firestarter (full flamers for humans, Lasers for AI, strip jump jets & up armor) & Hunchback are the strongest light/Medium mechs."
"Firestarter and Hunchback. Particularly the latter for the AI, they always do well for me in those."
"Firestarter. Remove the flamers and go nuts. Other early contenders include the Blackjack, Wolfhound, and basically any mech that allows you to go full laser boat."
"I'd go for a Firestarter if I needed a light or a Wolverine for a medium."
"Firestarter..."
"The flamers are great for going after infantry using buildings as cover."
"The Javelin, Firestarter, and Valkyrie are decent lights with good speed and weapons"
#6
Thunderbolt
4.4
(11)
"Heavy tier Is it a thunderbolt? No ?. Just go get thunder bolts."
"I've had amazing experiences with the Thunderbolt."
"Thunderbolt Top Dog - See above."
"Just give me my freaking Thunderbolt"
"Thunderbolt all ML."
"Thunderbolt and Phoenix Hawk vs Hunchback and Catapult."
"Thunderbolt, Griffin, Shadow Hawk, and Firestarter are a very likely set of mechs."
"A Thunderbolt (jumpy if possible) or Grasshopper N for your lance leader."
"T-bolt is a solid AI mech as well."
"I'd rather pilot a Thunderbolt or Battlemaster if I have the option."
#7
Black Knight
4.4
(10)
"The Black Knight with the +80% small laser range is amazing."
"Heavy: Black Knight."
"Black knight 6b with BAP, 2 large pulse, 1 er sb large laser."
"Black Knight -6b - I love me a laser boat."
"A Black Knight or Atlas is a great early game mech with a save editor or YAML commands :)"
"There are a few mechs that i like: black knight, battlemaster to name 2."
"Black Knight"
"Heavy - black knight, just looks great and so many options."
"Heavy- Black Knight"
"Heavy: black knight 6/6b with a mix of pulse and regular/sb lasers."
#8
Atlas
4.7
(9)
"Atlas AS7 - K Two large energy, 1 large missile, 1 large ballistic, and an AMS for extra defense."
"I've also gotten good results from Atlas-K (downgun the LRM to 15 Art. IV, upgun the arms to PPCs)."
"ATLAS - BH."
"The assault 'mech I trust the most is the Atlas."
"Atlas."
"As a lyran.. Atlas."
"That or atlas Ks."
"Assault: Certain variants of Atlas or King Crab"
"Assault: Atlas, Nightstar, King Crab, Highlander, Banshee (melee), Stalker, Awesome, Battlemaster."
#9
King Crab
4.2
(9)
"My king crab duo, Ctrl-0000 and Alt-0001."
"For assault, probably king crab."
"I gave the AI KGC-CAR 4xUAC/5 and 1xLRM-ST + ART IV. It does decent damage."
"IMO, Best AI build for KGC-CAR is 4 LB 10-X S."
"My 2 favorites were a King Crab with 2 RAC 5's and 2 RAC 2's, plus some SRM's and an LRM"
"King crab dual guass is fun"
"Defends town square or park & is a hilariously out of place target."
"King Crab Carapace."
"May not be the best, but a King Crab will always be my personal mech"
#10
Centurion
4.0
(9)
"Give each side a Centurion-9A and a Hunchback 4G."
"Centurion in recent games is great since they flip the rear M laser"
"For Mediums: Centurion, Dervish, Trebuchet, Phoenix Hawk (but keeeeeep running)"
"I always find myself sticking with that starting centurion for a long time."
"Centurions are my go-to mediums."
"With Srm 6."
"My 4 picks."
"A really good brawler."
"Medium: I’m also an avid fan of the Centurion."
#11
Wolverine
3.9
(9)
"I would pick a 5/8/5 movement medium mech."
"Wolverine/Griffin combo is a classic."
"The Wolverine 7H"
"Early game mechs? Wolverine, Hunchback, Crusader, Centurion, Dragon."
"Go to the Valentina system and pick up your free Wolverine-7H. Instant Star League-era 'Mech."
"Intro Tech: Spider with 8/ 12/ 8, Wolverine, Griffin, Marauder II A4 (special props to this last one for being a 100 ton Mech that can jump three hexes, is very well armored, decently armed and has the trait narrow/low profile."
"Medium: Wolverine."
"Medium: Wolverine."
"Even if you don’t use the Wolverine hero, it’s the only way to get a UAC5 in 3015."
#12
Panther
4.1
(8)
"Panther because in this period it is the light equivalent to an Awesome."
"Early game: Panther. Drop the JJs, replace the SRM with an LRM, keep the PPC and max out the armor."
"Panther is pretty good in the early game, especially with a Chen LL and SRM 6."
"Panther. A simple to use trooper with a big gun."
"Jumpy PPC sniper with an SRM for close range work."
"Panther, Commando, Jenner, Firestarter, Hermes."
"Light- Panther"
"Light: Panther"
#13
Javelin
4.1
(8)
"The hero Javelin is actually incredible."
"Fairly cheap. Jumps to maneuver over buildings."
"Javelin for a close range shotgun."
"Javelin, wasp, Stinger, and locust."
"Javelin for firesupport."
"My faves from that era."
"The Javelin, Firestarter, and Valkyrie are decent lights with good speed and weapons"
"My favorite heroes are probably: Javelin hi there."
#14
Jenner
4.4
(7)
"Jenner makes a great backstabber."
"Jenner if you want to be able to rush an enemy with a face melting back shot."
"Light - Jenner, just live the speed and straightforwardness."
"My most reliable light 'mech is the Jenner."
"Though the good Jenner is quite rare, but it is a very easy refit."
"Jenner"
"Jenner, Hunchback, Warhammer, marauder 2."
#15
Warhammer
4.3
(7)
"Warhammer always."
"Warhammer (Tomahawk Destroid)."
"Warhammer and rifleman v. marauder and locust."
"I also like the warhammer with two gauss. Similar beast with great hardpoint positioning but a little squishy."
"Something like a Warhammer or Thunderbolt would be good."
"Warhammer is my go to 'upgrade' from the centurion."
"Heavy: Warhammer"
#16
MechWarrior
5.0
(6)
"Mech Warrior 4. Vengance, Black Knight, Mercenaries, all of it."
"MechWarrior 4, even after all these years it's an amazing game."
"Cant go wrong with mechwarrior series or battletech if you want turn based."
"Since you've played MWO/MW5 (I'm guessing mercs), why not give the older MechWarrior games a go too?"
"I would take black knight over any other mech."
"Heavy: Black Knight."
#17
Battlemaster
4.3
(6)
"For Assaults though, it's gotta be the good ol' Battlemaster."
"4ppc battlemaster. (I’ve got a 5 ppc build but runs a little hot)."
"Assault Tier Battlemaster. Dump the machine guns, 6 MLas and SR"
"There are a few mechs that i like: black knight, battlemaster to name 2."
"Heavy battle master hero version or atlas two not sure if they're in game or not."
"Damn am I the only 1 who loves the battlemaster."
#18
Archer
4.2
(6)
"Archer (Spartin Destroid)."
"Apart from the hero variants the Archer is pretty good as a stock mech."
"Archers are very solid for their weight as well."
"Archer."
"My Archer variant, the Porcupine is nasty in urban warfare."
"Archers and Longbows."
#19
Victor
5.0
(5)
"Other hero I beeline for is the Victor basilisk - so much fun."
"Preferably jumping ones."
"Pretty good for urban combat where they can close with their weapons."
"Can be absolutely brutal in close-in knife fighting."
"Victor really shines on urban environments."
#20
GMS
5.0
(5)
"GMS Everest is an amazing Striker/Artillery."
"GMS Chomolungma is an amazing Hacker/Support."
"Everest best striker."
"Chomolungma is best hacker."
"Them traits man. Initiative is soo jucy and the hyperfuel is just icing on top"
#21
Banshee
4.8
(5)
"Banshee 3S, objectively the best, most versatile and most well rounded mech of the 3025-era."
"Assault: Banshee."
"After shoving as much melee enhancing equipment into my banshee as possible, it’s battle axe will do over 320 damage at 100% MASC. it oneshots assault mechs."
"Charger good, but Banshee is pure bliss. The chassis melee bonus is no joke."
"Assault: banshee 3s with some good lasers and a good autocannon"
#22
Direwolf
4.8
(5)
"Dire Wolf. I have one with dual LBX/20 (c)s, a LRM 10, and dual L ER Pulse Laser (c)s and another with 4 ER PPCs, and MAG 40 Gauss cannon that I wipe the floor with."
"Yea from clan mechs the DWF rules them all"
"Direwolf is a platform that can carry crapton of anything you want cause no fixed hardpoints. all clan mechs are superior to their counterweights on IS side, if you ask me."
"2 direwolves"
"A Dire Wolf with a bunch of Large Clan Lasers on it so it can snipe halfway across the map."
#23
Spider
4.6
(5)
"For me, the common Spider is an ideal light 'Mech. The combination of great sprint speed to get behind the enemy, then jump distance to clear terrain and reorient, makes it an incredible flanker."
"Light: Spider."
"Only 'mech I use for Infiltration missions."
"Intro Tech: Spider with 8/ 12/ 8, Wolverine, Griffin, Marauder II A4 (special props to this last one for being a 100 ton Mech that can jump three hexes, is very well armored, decently armed and has the trait narrow/low profile."
"IS: Spider, Panther, Jenner, Urbie (arrow IV only), Firestarter."
#24
Kintaro
4.2
(5)
"Kintaro srm boat, dervish or trebuchets, hunchbacks, centurion with SRM ... oh firestarters, hollanders and panthers"
"Medium Kintaro or Hunchback."
"Kintaro"
"Medium- Kintaro"
"Assuming vanilla generic, I like: Kintaro."
#25
Longbow
5.0
(4)
"Gonna make an argument for the Longbow in Mercs. Setting them up with all LRM-20s in their missile spots allows them to blanket the sky with in upwards of 100 LRMs in a single salvo."
"If you give them all long range weapons they won't be stupid and try going toe to toe with the enemy."
"Make sure all the weapons are range matched as much as possible - if you fit a Longbow with LRMs and med lasers it'll think it's a brawler."
"Longbow is also a good choice for LRM boats."
#26
Shadow Hawk
3.8
(5)
"Shadow Hawks all day. They are boring but dependable. Always good: common, versatile, cheap, and you can find them in almost every system and era."
"Jenner, Panther, I like to load up a Shadow Hawk with a medium rifle + LRMs for my medium missile mech, Vindicator, Hunchback with AC20 or full of medium lasers."
"Otherwise get a Centurion-A or -AL, Shadow Hawk, or Enforcer."
"Medium: shadow hawk."
"I’m also quite fond of the primitive Wasp and Shadow Hawk."
#27
Awesome
4.8
(4)
"Late game: 3x Awesomes. #PPCVomit"
"Awesome with 3 PPC’s."
"Awesome 8Q is probably my personal favorite to put my lancemates in."
"Assault: Awesome"
#28
Urbie
3.6
(5)
"Urbies are my favourite light mech, regardless of memes or not. They are surprisingly tough for a light mech, especially with quirks."
"I'd say either Centurion or Battlemaster as a command mech."
"If I had to pick just one mech for to play for each group it would be. New Area Urbie."
"Fit it with a water gun, a flamer, an mg and an LB10X."
"Urbies of all stripes (maybe NOT the nuke arrow IV model."
#29
Etha
4.5
(4)
"Etha3m. It's an upgraded emek and has everything you'd probably buy as an upgrade already included."
"Etha 3M if you want a mech. Has all the upgrades you’d ever want on an EMEK."
"Etha 3m"
"Etha 3m is the best cheaper mech gun but something like a cocker or something may be more fun"
#30
Nightstar
4.5
(4)
"Assault Nightstar and Battlemaster Hellslinger."
"The Nightstar - every cockpit within a mile radius is guaranteed to blow out."
"I gave mine night stars with just the gauss and ppc."
"The Nightstar is a distant second."
#31
Stalker
4.3
(4)
"Absolutely rips the heads off assault mechs up close."
"Stalkers can be good too, especially the ones with large energy hardpoints."
"Stalker"
"Assault- Stalker"
#32
Crusader
4.3
(4)
"Crusader. Just look at its quirks!"
"Crusader-6T with 14 small pulse lasers."
"Heavy: Crusader."
"Heavy- Crusader"
#33
Valkyrie
4.0
(4)
"Valkyrie, Commando, Jenner, Javelin (regular and fire), Panther, Firestarter, and the bugs all fit the bill."
"Valkyrie to give you some covering fire at range."
"Great artillery for a lights only lance."
"The Javelin, Firestarter, and Valkyrie are decent lights with good speed and weapons"
#34
Marauder
4.0
(4)
"I do find AI PPC mechs work damn good as well. Such as giving them Marauders or Warhammers."
"For heavy, I usually go with marauder with lb-10x on the back."
"Heavy: Marauder, Orion, Dragon, Thunderbolt, Warhammer, Grasshopper, Cataphract, Archer, Catapult."
"Assuming vanilla generic, I like: Marauder."
#35
Grasshopper
4.0
(4)
"Grasshopper N for your lance leader."
"If you want great jumpers? The Guillotine and Grasshopper. Your welcome."
"Jump jets, 2 hands for melee and a lot of close quarters firepower."
"3/5/3 is a perfectly adequate profile for cityfighting."
#36
Locust
4.0
(4)
"Locusts everywhere."
"Locust. It's like THE mercenary light mech."
"The Locust, Jenner, Panther, Mongoose, Mercury, Firestarter, and Javelin all have solid variants out and about during that time period."
"Light: Locust. Fast, customizable, and fast."
#37
Front Mission
3.8
(4)
"Front Mission 3, 4 and 5"
"Front mission."
"Check out the Front Mission series. Most of the series is turn-based tactics style gameplay, but Front Mission Evolved is third-person action like Armored Core."
"I loved the Front Mission back in the day but the recent release of Front Mission 1 just didn't work for me."
#38
Titanfall
5.0
(3)
"Steel Battalion and Titanfall were already mentioned."
"I think you’d like Titanfall."
"Might I suggest Titanfall 2?"
#39
Zeus
5.0
(3)
"Best is the Zeus Skokomish hero. Borderline cheating."
"Assault - Zeus Skokomish is my absolute go to"
"Just the Zeus SK. Mine is outfitted with 4 SRM 6STs, 1 Light rifle BF, 1 MP laser and 1 PPC-X."
#40
Urbanmech
3.5
(4)
"Four specifically designed for urban fighting."
"Urbanmech, Rifleman, Jagermech, and Blackjack are all staples of Militias."
"As many Rocket Launcher 20s as you can attach to an urbanmech."
"Urbanmech because you want to teach your opponent the ine"
#41
Steel Battalion
4.7
(3)
"Steel Battalion and Titanfall were already mentioned."
"Steel battalion."
"Might I introduce you to a little game called Steel Battalion...?"
#42
MechAssault
4.7
(3)
"Mech Assault was one of our favorite games growing up."
"MechAssault 2, Titanfall 2, Armored Core 3, Armored Core Last Raven, Armored Core For Answer, Armored Core Verdict Day."
"MechAssault, which is a more arcadey and less simulator game."
#43
Highlander
4.7
(3)
"Assault: Highlander."
"Several variants pack a good set of range brackets on their guns."
"Assault - Highlander 732b? . just once again so many ways to build it and it hits hard."
#44
Militors
3.3
(4)
"Them going down easily is a bonus point, since its actually rare for them to DIE."
"A swarm of them in the middle part of your killbox packs a punch even late game and they're dirt cheap."
"Militors were good until they were nerfed."
"Militors are not at all the best mechs to spam."
#45
Megaton Musashi Wired
4.3
(3)
"Megaton Musashi Wired if you like super robots. The game was a ton of fun for me."
"Oh, Megaton Musashi Wired mention. That's definitely a good one."
"Megaton Mushashi Wired is another good one that is not super well known."
#46
Catapult
4.3
(3)
"Catapult my beloved."
"I will always choose the Catapult if I can."
"Heavy: Catapults. It’s just been a favorite since I was a kid."
#47
Commando
4.0
(3)
"Commando for stocky sandpapering after your lance has opened up the armour on a target or two."
"Don’t sleep on the Commando. It does pack a wallop."
"My personal opinion is Light: commando."
#48
Cicada
4.0
(3)
"Has a global missile range +50% giving srms an effective out to ~400m."
"Light: Cicada"
"An XL engine turns those things into speedy energy delivery platforms."
#49
Cocker
4.0
(3)
"A freshly rebuilt mech cocker will be reliable for a good long time"
"Parts are still widely available for cockers. They're one of the few old platforms with an abundance."
"A 3m or autococker. Cockers in rec are stupid fun."
#50
Dragon
4.0
(3)
"The Dragon, Marauder, Atlas"
"I also had a lot of luck putting someone in a modified dragon."
"My Dragon to rip and tear."
#51
Vindicator
4.0
(3)
"Vindicator, Shadowhawk, Hunchback, Locust."
"Vindicator and ShadowHawk. All are jump capable."
"Good starter mechs, too."
#52
Quickdraw
4.0
(3)
"Kitana + QuickDraw srm boats for AI work well as dps at that level."
"Quick draw gunslinger shootist havoc."
"Wicked it is!"
#53
Charger
3.7
(3)
"Depending on the era chargers are NASTY out in the periphery."
"Coupd pick the charger."
"Charger."
#54
Hatchetman
3.7
(3)
"I'd recommend a Hatchetman or Kontio."
"Have you tried hatchetman? He isnt too big but a dedicated brawler."
"And a bunch of trashCANs."
#55
Phoenix Hawk
3.3
(3)
"Mobile defense."
"Awesome, because the best way to counter ambushes is by being made of more armour than sense."
"Avoid the Phoenix Hawk - it's too hard for beginners."
#56
Zone of the Enders
5.0
(2)
"Zone of the Enders 2, 1 and 2 are both cool."
"Zone of Enders."
#57
Armored Core
5.0
(2)
"Armored Core: For Answer, Verdict Day, Titanfall, Titanfall 2."
"Armored core 3 and 5, Chrome hounds, Steel battalions, Front mission, And zone of Enders."
#58
Hero
5.0
(2)
"Medium: Kintaro and Hero Blackjack."
"The hero blackjack is pretty much my favorite vanilla mech in the whole game."
#59
Daemon x Machina
4.5
(2)
"DxM *does* have very awesome build variety."
"Daemon x Machina is pretty good. It’s not for everyone but I like it."
#60
Super Robot Wars
4.5
(2)
"The Super Robot Wars series is amazing, and the OG games in that series are definitely worth checking out!"
"If you enjoy the classic mecha stories rather than only looking for typical giant robot gameplay, then *Super Robot Wars*."
#61
Gundam Zeonic Front
4.5
(2)
"Gundam Zeonic Front is a squad based tactical mobile suit game that I love and will always recommend even though it's older."
"Zeonic Front as well for a more tactical game."
#62
Sleipnir
4.5
(2)
"I almost always run the sleipnir with twin AC/20 and 3 M-Lasers."
"Sleipnir runs 2 Gauss, and can pretty easily get max ranges in excess of 3 kilometers"
#63
Gundam Breaker
4.0
(2)
"When you mention swapping parts and building craft, it reminded me of Gundam Breaker. I played 3, but I've heard that 2 is better for the story."
"Mecha Break was pretty fun to play."
#64
Another Century's Episode
4.0
(2)
"Another Century's Episode 3"
"Another Century's Episode 2."
#65
Shadowhawk
4.0
(2)
"Good all round fighter and pretty good as a command mech."
"Medium - Shadowhawk GD"
#66
Agincourt
4.0
(2)
"Heavy - either Agincourt or BLK 6B or a MAD 5D"
"Heavy - Agincourt or Orion YAJ / new one"
#67
Dervish
4.0
(2)
"Dervish but make it a SRM brawler. Also really like Phoenix hawks and if you can find a 2b one get an ecm for it."
"Frenzy Dervish has 8 missile hardpoints."
#68
Militor
3.5
(2)
"Militors are the best mech defensively because the ai is dumb... they're cheap in terms of mechanitor control capacity."
"MAYBE Militors, and i know scythers are great with some cheese."
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