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r/SoloDevelopment is a subreddit with 63k members. Its distinguishing qualities are that the community is large in size, and has high activity.
A community for solo developers to share, learn, and support each other. Solo devs manage their entire project alone—no teams, just individual effort. Using assets, outsourcing, or working with publishers is fine, but the core development should be solo.
Anyone can participate, but posts promoting non-solo projects may be removed. The goal is to keep this space focused on true solo development, so members can compare experiences fairly and get relevant advice.
Popular Themes in r/SoloDevelopment
#1
Self-Promotion
: "Launching my first steam game in few days – Will it sink or shine?"
16 posts
#2
Advice Requests
: "Listened to all the great feedback and leveled up my after death screen. What feature would you love to see improved next?"
10 posts
#3
Solution Requests
: "I made a free tool that generates all possible Steam store graphical assets for your game's page from a single artwork in one click"
2 posts
#4
Ideas
: "Game ideas"
2 posts
#5
Opportunities
: "Artist looking for programmers to collaborate with!"
2 posts
#6
Pain & Anger
: "2 Years of solo development, quit my job, low on savings. Is it flop or success? You decide."
1 post
Popular Topics in r/SoloDevelopment
#1
Game
: "My Game didn't sell amazingly, but this review is exactly why I created it"
101 posts
#2
Game Development
: "My first game as a solo dev. A year and a half in and feeling that marketing dread."
46 posts
#3
Solo
: "2 years of Solo development of my indie game!"
33 posts
#4
Development
: "2 years of solo Development of my indie game!"
20 posts
#5
Steam
: "Launched a Steam page for my silly Wizard game, would be awesome if you check it out, Feedback absolutely welcomed"
19 posts
#6
Struggling
15 posts
#7
Feedback
: "I've released a new Alpha for my space mining game. It would be amazing if you could try it out and leave some Feedback :)"
15 posts
#8
Dev
: "My game didn't sell amazingly, but this review is exactly why I created it"
13 posts
#9
Game Release
: "My first game as a solo dev. A year and a half in and feeling that marketing dread."
12 posts
#10
Devlog
: "Post-Mortem for my first ever game, Einstein's Cats"
11 posts
Member Growth in r/SoloDevelopment
Yearly
+38k members(157.2%)
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