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/r/IndieDev/

r/IndieDev

233k members
r/IndieDev is a subreddit with 233k members. Its distinguishing qualities are that the community is huge in size, and has crazy activity.
This is the place for indie devs and gamers to share anything, be it game development, their favorite games or just cool images, GIFs and music from an indie game in a casual community-run environment. If you're an indie gamer, this place welcomes you too! After all, every gamer is a potential indie developer!

Popular Themes in r/IndieDev

#1
Pain & Anger
: "I feel personally attacked (but yes) "
14 posts
#2
Self-Promotion
: "I made a webgame where you unscramble videos - videopuzzle.org"
11 posts
#3
Advice Requests
: "Character portraits I did for an indie game,need advice"
6 posts
#4
Solution Requests
: "Any fans of comic style visuals here?"
4 posts
#5
Ideas
: "Made a vehicle combat game because I was sad about Sony cancelling Twisted Metal. Devs, what would make this fun for you?"
1 post

Popular Topics in r/IndieDev

#1

Game Development

: "I just finished the power line system. 🔌"
72 posts
#2

Indie Games

: "Update on the cross-section effect we’re developing for our game: Following some suggestions, we’ve implemented the ability to display underground rocks, offering a clearer view of the section!"
36 posts
#3

Game

: "Physics based Simulario Game: 2D printing matter, ropes, lasers"
36 posts
#4

Steam

: "I made back my Steam Direct Fee 🥲"
16 posts
#5

Trailer

: "My first game finally has a Steam page and a Trailer. Things are getting real now."
15 posts
#6

Indie

: "The sad reality of life as an Indie dev"
14 posts
#7

Feedback

: "Shop item Feedback A or B, with or without white outline?"
14 posts
#8

Development

: "We after almost 2 years in Development, we started from this and now this what western rye looks like, Thank you so much for everyone who has been supporting us big announcements coming soon…."
12 posts
#9

Demo

: "Passing 10k wishlists as an ex-AAA solo-indie or 'Why you need a good Demo and lots of Steam festivals'."
10 posts
#10

Art

: "Three failed games—should an indie team just give up? We don’t think so. After a break to recharge and learn, we spent two years creating a pixel-Art world with turn-based combat and time-stopping mechanics. Check it out!"
9 posts

Member Growth in r/IndieDev

Daily
+142 members(0.1%)
Monthly
+5k members(2.2%)
Yearly
+50k members(27.1%)

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